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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2dproj.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2dproj.html | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2dproj.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2dproj.html new file mode 100644 index 000000000..6d5c81cb7 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/samplers/glsl-function-texture2dproj.html @@ -0,0 +1,137 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL texture2D GLSL conformance test.</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="example" width="32" height="32"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader0" type="x-shader/x-vertex"> +attribute vec4 vPosition; +attribute vec2 texCoord0; +varying vec2 texCoord; +void main() { + gl_Position = vPosition; + texCoord = texCoord0; +} +</script> +<script id="fshader0" type="x-shader/x-fragment"> +precision mediump float; +uniform sampler2D tex; +uniform float divisor; +varying vec2 texCoord; +void main() { + gl_FragData[0] = texture2DProj(tex, vec3(texCoord, divisor)); +} +</script> +<script id="vshader1" type="x-shader/x-vertex"> +attribute vec4 vPosition; +attribute vec2 texCoord0; +varying vec2 texCoord; +void main() { + gl_Position = vPosition; + texCoord = texCoord0; +} +</script> +<script id="fshader1" type="x-shader/x-fragment"> +precision mediump float; +uniform sampler2D tex; +uniform float divisor; +varying vec2 texCoord; +void main() { + gl_FragData[0] = texture2DProj(tex, vec4(texCoord, 123.0, divisor)); +} +</script> +<script> +"use strict"; +description("tests GLSL texture2DProj function with"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("example", {antialias: false}); + +wtu.setupUnitQuad(gl, 0, 1); +var tex = gl.createTexture(); +gl.bindTexture(gl.TEXTURE_2D, tex); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); + +var c = document.createElement("canvas"); +c.width = 16; +c.height = 16; +var ctx = c.getContext("2d"); +ctx.fillStyle = "rgb(0,255,0)"; +ctx.fillRect(0, 0, 16, 16); +ctx.fillStyle = "rgb(0,0,255)"; +ctx.fillRect(0, 0, 8, 8); +ctx.fillRect(8, 8, 8, 8); + +gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, c); + +for (var ss = 0; ss < 2; ++ss) { + debug(""); + debug(ss ? "testing vec4 version" : "testing vec3 version"); + var program = wtu.setupProgram( + gl, ['vshader' + ss, 'fshader' + ss], + ['vPosition', 'texCoord0'], [0, 1]); + gl.useProgram(program); + var loc = gl.getUniformLocation(program, "divisor"); + + for (var ii = 0; ii < 3; ++ii) { + var denominator = Math.pow(2, ii); + gl.uniform1f(loc, 1 / denominator); + wtu.clearAndDrawUnitQuad(gl); + var size = 16 / denominator; + for (var yy = 0; yy < 32; yy += size) { + for (var xx = 0; xx < 32; xx += size) { + var odd = (xx / size + yy / size) % 2; + var color = odd ? [0, 255, 0, 255] : [0, 0, 255, 255]; + var msg = "" + xx + ", " + yy + ", " + size + ", " + size + " should be " + (odd ? "green" : "blue"); + wtu.checkCanvasRect(gl, xx, yy, size, size, color, msg); + } + } + } +} +wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); + +var successfullyParsed = true; + +</script> +<script src="../../../js/js-test-post.js"></script> + +</body> +</html> |