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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-nesting-under-maximum.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-nesting-under-maximum.html | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-nesting-under-maximum.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-nesting-under-maximum.html new file mode 100644 index 000000000..b208358bb --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/struct-nesting-under-maximum.html @@ -0,0 +1,72 @@ +<!-- + +/* +** Copyright (c) 2012 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShader" type="text/something-not-javascript"> +// shader with struct nesting less than maximum in WebGL spec should succeed +struct nesting4 { + vec4 vecfield; +}; + +struct nesting3 { + nesting4 field4; +}; + +struct nesting2 { + nesting3 field3; +}; + +struct nesting1 { + nesting2 field2; +}; + +uniform nesting1 uniform1; +void main() +{ + gl_Position = uniform1.field2.field3.field4.vecfield; +} +</script> +<script> +"use strict"; +GLSLConformanceTester.runTest(); +var successfullyParsed = true; +</script> +</body> +</html> |