diff options
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-constant-expression-loop-conditions.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-constant-expression-loop-conditions.html | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-constant-expression-loop-conditions.html b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-constant-expression-loop-conditions.html new file mode 100644 index 000000000..5e67435df --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/glsl/misc/shaders-with-constant-expression-loop-conditions.html @@ -0,0 +1,136 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL GLSL Conformance Tests</title> +<link rel="stylesheet" href="../../../resources/js-test-style.css" /> +<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css" /> +<script src="../../../js/js-test-pre.js"></script> +<script src="../../../js/webgl-test-utils.js"></script> +<script src="../../../js/glsl-conformance-test.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script id="vertexShaderLiteralLoopCondition" type="text/something-not-javascript"> +attribute vec4 a_position; +void main() +{ + for (int i = 0; i < 5 + 5; i++) { } + gl_Position = a_position; +} +</script> +<script id="fragmentShaderLiteralLoopCondition" type="text/something-not-javascript"> +void main() +{ + for (int i = 0; i < 5 + 5; i++) { } + gl_FragColor = vec4(1.0); +} +</script> +<script id="vertexShaderConstVarLoopCondition" type="text/something-not-javascript"> +attribute vec4 a_position; +void main() +{ + // Explicitly constant variables can be part of a constant expression + const int constVar = 5; + for (int i = 0; i < 5 + constVar; i++) { } + gl_Position = a_position; +} +</script> +<script id="fragmentShaderConstVarLoopCondition" type="text/something-not-javascript"> +void main() +{ + // Explicitly constant variables can be part of a constant expression + const int constVar = 5; + for (int i = 0; i < constVar + 5; i++) { } + gl_FragColor = vec4(1.0); +} +</script> +<script id="vertexShaderNonConstVarLoopCondition" type="text/something-not-javascript"> +attribute vec4 a_position; +void main() +{ + // Despite assigning a constant and not modifying it, nonConstVar is not semantically a constant expression + int nonConstVar = 10; + for (int i = 0; i < nonConstVar; i++) { } + gl_Position = a_position; +} +</script> +<script id="fragmentShaderNonConstVarLoopCondition" type="text/something-not-javascript"> +void main() +{ + // Despite assigning a constant and not modifying it, nonConstVar is not semantically a constant expression + int nonConstVar = 10; + for (int i = 0; i < nonConstVar; i++) { } + gl_FragColor = vec4(1.0); +} +</script> +<script> +"use strict"; +var wtu = WebGLTestUtils; + +var tests = []; +tests.push({ + vShaderSource: wtu.getScript("vertexShaderLiteralLoopCondition"), + vShaderSuccess: true, + fShaderSource: wtu.getScript("fragmentShaderLiteralLoopCondition"), + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Shaders with literals in the loop condition should compile and link.", +}); +tests.push({ + vShaderSource: wtu.getScript("vertexShaderConstVarLoopCondition"), + vShaderSuccess: true, + fShaderSource: wtu.getScript("fragmentShaderConstVarLoopCondition"), + fShaderSuccess: true, + linkSuccess: true, + passMsg: "Shaders with constant variables in the loop condition should compile and link.", +}); +tests.push({ + vShaderSource: wtu.getScript("vertexShaderNonConstVarLoopCondition"), + vShaderSuccess: false, + fShaderSource: wtu.getScript("fragmentShaderLiteralLoopCondition"), + fShaderSuccess: true, + linkSuccess: false, + passMsg: "Vertex shader with non-const variable in the loop condition should fail.", +}); +tests.push({ + vShaderSource: wtu.getScript("vertexShaderLiteralLoopCondition"), + vShaderSuccess: true, + fShaderSource: wtu.getScript("fragmentShaderNonConstVarLoopCondition"), + fShaderSuccess: false, + linkSuccess: false, + passMsg: "Fragment shader with non-const variable in the loop condition should fail.", +}); + +GLSLConformanceTester.runTests(tests); +var successfullyParsed = true; +</script> +</body> +</html> |