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+<!--
+
+/*
+** Copyright (c) 2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>Multiplication assignment operator compilation bug</title>
+<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
+<script src="../../../js/js-test-pre.js"></script>
+<script src="../../../js/webgl-test-utils.js"></script>
+</head>
+<body>
+<script id="shader-vs" type="x-shader/x-vertex">
+void main(){
+ gl_Position = vec4(0);
+}
+</script>
+<script id="shader-fs" type="x-shader/x-fragment">
+precision mediump float;
+uniform mat3 rot;
+float foo(vec3 bar) {
+ bar *= rot;
+ return 0.0;
+}
+
+void main(void){
+ gl_FragColor = vec4(foo(vec3(0)));
+}
+</script>
+<div id="description"></div>
+<div id="console"></div>
+<script>
+"use strict";
+
+description();
+debug("");
+debug('Verify multiplication assignment operator compiles correctly - regression test for <a href="https://code.google.com/p/chromium/issues/detail?id=384847">Chromium bug 384847</a>');
+var wtu = WebGLTestUtils;
+var gl = wtu.create3DContext();
+if (!gl) {
+ testFailed("context does not exist");
+} else {
+ var program = wtu.setupProgram(gl, ["shader-vs", "shader-fs"], null, null, true);
+ if (program) {
+ testPassed("Program compiled and linked successfully");
+ } else {
+ testFailed("Program failed to compile and link");
+ }
+}
+
+var successfullyParsed = true;
+</script>
+<script src="../../../js/js-test-post.js"></script>
+</body>
+</html>