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Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/extensions/webgl-compressed-texture-etc.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/extensions/webgl-compressed-texture-etc.html | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/extensions/webgl-compressed-texture-etc.html b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/webgl-compressed-texture-etc.html new file mode 100644 index 000000000..56f5552d4 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/extensions/webgl-compressed-texture-etc.html @@ -0,0 +1,154 @@ +<!-- + +/* +** Copyright (c) 2015-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL WEBGL_compressed_texture_etc Conformance Tests</title> +<LINK rel="stylesheet" href="../../resources/js-test-style.css"/> +<script src="../../js/js-test-pre.js"></script> +<script src="../../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<script> +"use strict"; +description("This test verifies the functionality of the WEBGL_compressed_texture_etc extension, if it is available."); + +debug(""); +var COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0; +var COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1; +var COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2; +var COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; +var COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00; +var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02; +var ETC1_RGB8_OES = 0x8D64; +var COMPRESSED_R11_EAC = 0x9270; +var COMPRESSED_SIGNED_R11_EAC = 0x9271; +var COMPRESSED_RG11_EAC = 0x9272; +var COMPRESSED_SIGNED_RG11_EAC = 0x9273; +var COMPRESSED_RGB8_ETC2 = 0x9274; +var COMPRESSED_SRGB8_ETC2 = 0x9275; +var COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; +var COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; +var COMPRESSED_RGBA8_ETC2_EAC = 0x9278; +var COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext(undefined, undefined); +var WEBGL_compressed_texture_etc; + +var formats = null; + +function runTest() { + if (!gl) { + testFailed("context does not exist"); + } else { + testPassed("context exists"); + + var tex = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, tex); + + var haveExt = gl.getSupportedExtensions().indexOf("WEBGL_compressed_texture_etc") >= 0; + WEBGL_compressed_texture_etc = gl.getExtension("WEBGL_compressed_texture_etc"); + + var isPositive = true; + + if (haveExt) { + if (WEBGL_compressed_texture_etc !== null) { + testPassed("WEBGL_compressed_texture_etc listed as supported and getExtension succeeded"); + } else { + testFailed("WEBGL_compressed_texture_etc listed as supported but getExtension failed"); + return; + } + } else { + if (WEBGL_compressed_texture_etc !== null) { + testFailed("WEBGL_compressed_texture_etc listed as supported but getExtension failed"); + return; + } else { + testPassed("No WEBGL_compressed_texture_etc support -- this is legal"); + isPositive = false; + } + } + + if (isPositive) { + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_R11_EAC", "0x9270"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SIGNED_R11_EAC", "0x9271"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RG11_EAC", "0x9272"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SIGNED_RG11_EAC", "0x9273"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RGB8_ETC2", "0x9274"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_ETC2", "0x9275"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", "0x9276"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", "0x9277"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_RGBA8_ETC2_EAC", "0x9278"); + shouldBe("WEBGL_compressed_texture_etc.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", "0x9279"); + } + + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_S3TC_DXT5_EXT, 4, 4, 0, new Uint8Array(16))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ETC1_RGB8_OES, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 8, 8, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexImage2D(gl.TEXTURE_3D, 0, COMPRESSED_R11_EAC, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.compressedTexSubImage2D(gl.TEXTURE_3D, 0, 0, 0, 4, 4, COMPRESSED_R11_EAC, new Uint8Array(8))"); + + var expected = isPositive ? gl.NO_ERROR : gl.INVALID_ENUM; + var expectedSub = isPositive ? gl.NO_ERROR : [gl.INVALID_ENUM, gl.INVALID_OPERATION]; + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_R11_EAC, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expectedSub, "gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 4, 4, COMPRESSED_R11_EAC, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SIGNED_R11_EAC, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RG11_EAC, 4, 4, 0, new Uint8Array(16))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SIGNED_RG11_EAC, 4, 4, 0, new Uint8Array(16))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB8_ETC2, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SRGB8_ETC2, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 0, new Uint8Array(8))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 0, new Uint8Array(16))"); + wtu.shouldGenerateGLError(gl, expected, "gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 0, new Uint8Array(16))"); + + wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "formats = gl.getParameter(gl.COMPRESSED_TEXTURE_FORMATS)"); + shouldBeNonNull("formats"); + shouldBe("formats.length", isPositive ? "10" : "0"); + + debug(""); + shouldThrow("gl.compressedTexImage2D(gl.TEXTURE_2D, 0, COMPRESSED_R11_EAC, 4, 4, 0, null)"); + shouldThrow("gl.compressedTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, COMPRESSED_R11_EAC, null)"); + shouldThrow("gl.compressedTexImage3D(gl.TEXTURE_2D_ARRAY, 0, COMPRESSED_R11_EAC, 4, 4, 4, 0, null)"); + shouldThrow("gl.compressedTexSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, COMPRESSED_R11_EAC, null)"); + } +} + +runTest(); + +var successfullyParsed = true; +</script> +<script src="../../js/js-test-post.js"></script> +</body> +</html> |