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Diffstat (limited to 'application/basilisk/components/translation/cld2/public/compact_lang_det.h')
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diff --git a/application/basilisk/components/translation/cld2/public/compact_lang_det.h b/application/basilisk/components/translation/cld2/public/compact_lang_det.h new file mode 100644 index 000000000..da59abd63 --- /dev/null +++ b/application/basilisk/components/translation/cld2/public/compact_lang_det.h @@ -0,0 +1,320 @@ +// Copyright 2013 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// +// Author: dsites@google.com (Dick Sites) +// + +// NOTE: +// Baybayin (ancient script of the Philippines) is detected as TAGALOG. +// Chu Nom (Vietnamese ancient Han characters) is detected as VIETNAMESE. +// HAITIAN_CREOLE is detected as such. +// NORWEGIAN and NORWEGIAN_N are detected separately (but not robustly) +// PORTUGUESE, PORTUGUESE_P, and PORTUGUESE_B are all detected as PORTUGUESE. +// ROMANIAN-Latin is detected as ROMANIAN; ROMANIAN-Cyrillic as ROMANIAN. +// BOSNIAN is not detected as such, but likely scores as Croatian or Serbian. +// MONTENEGRIN is not detected as such, but likely scores as Serbian. +// CROATIAN is detected in the Latin script +// SERBIAN is detected in the Cyrililc and Latin scripts +// Zhuang is detected in the Latin script only. +// +// The languages X_PIG_LATIN and X_KLINGON are detected in the +// extended calls ExtDetectLanguageSummary(). +// +// UNKNOWN_LANGUAGE is returned if no language's internal reliablity measure +// is high enough. This happens with non-text input such as the bytes of a +// JPEG, and also with text in languages outside training set. +// +// The following languages are to be detected in multiple scripts: +// AZERBAIJANI (Latin, Cyrillic*, Arabic*) +// BURMESE (Latin, Myanmar) +// HAUSA (Latin, Arabic) +// KASHMIRI (Arabic, Devanagari) +// KAZAKH (Latin, Cyrillic, Arabic) +// KURDISH (Latin*, Arabic) +// KYRGYZ (Cyrillic, Arabic) +// LIMBU (Devanagari, Limbu) +// MONGOLIAN (Cyrillic, Mongolian) +// SANSKRIT (Latin, Devanagari) +// SINDHI (Arabic, Devanagari) +// TAGALOG (Latin, Tagalog) +// TAJIK (Cyrillic, Arabic*) +// TATAR (Latin, Cyrillic, Arabic) +// TURKMEN (Latin, Cyrillic, Arabic) +// UIGHUR (Latin, Cyrillic, Arabic) +// UZBEK (Latin, Cyrillic, Arabic) +// +// * Due to a shortage of training text, AZERBAIJANI is not currently detected +// in Arabic or Cyrillic scripts, nor KURDISH in Latin script, nor TAJIK in +// Arabic script. +// + +#ifndef I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_ +#define I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_ + +#include <vector> +#include "../internal/lang_script.h" // For Language + +namespace CLD2 { + + // Scan interchange-valid UTF-8 bytes and detect most likely language, + // or set of languages. + // + // Design goals: + // Skip over big stretches of HTML tags + // Able to return ranges of different languages + // Relatively small tables and relatively fast processing + // Thread safe + // + // For HTML documents, tags are skipped, along with <script> ... </script> + // and <style> ... </style> sequences, and entities are expanded. + // + // We distinguish between bytes of the raw input buffer and bytes of non-tag + // text letters. Since tags can be over 50% of the bytes of an HTML Page, + // and are nearly all seven-bit ASCII English, we prefer to distinguish + // language mixture fractions based on just the non-tag text. + // + // Inputs: text and text_length + // Code skips HTML tags and expands HTML entities, unless + // is_plain_text is true + // Outputs: + // language3 is an array of the top 3 languages or UNKNOWN_LANGUAGE + // percent3 is an array of the text percentages 0..100 of the top 3 languages + // text_bytes is the amount of non-tag/letters-only text found + // is_reliable set true if the returned Language is some amount more + // probable then the second-best Language. Calculation is a complex function + // of the length of the text and the different-script runs of text. + // Return value: the most likely Language for the majority of the input text + // Length 0 input returns UNKNOWN_LANGUAGE. Very short indeterminate text + // defaults to ENGLISH. + // + // The first two versions return ENGLISH instead of UNKNOWN_LANGUAGE, for + // backwards compatibility with a different detector. + // + // The third version may return UNKNOWN_LANGUAGE, and also returns extended + // language codes from lang_script.h + // + + + // Instead of individual arguments, pass in hints as an initialized struct + // Init to {NULL, NULL, UNKNOWN_ENCODING, UNKNOWN_LANGUAGE} if not known. + // + // Pass in hints whenever possible; doing so improves detection accuracy. The + // set of passed-in hints are all information that is external to the text + // itself. + // + // The content_language_hint is intended to come from an HTTP header + // Content-Language: field, the tld_hint from the hostname of a URL, the + // encoding-hint from an encoding detector applied to the input + // document, and the language hint from any other context you might have. + // The lang= tags inside an HTML document will be picked up as hints + // by code within the compact language detector. + + typedef struct { + const char* content_language_hint; // "mi,en" boosts Maori and English + const char* tld_hint; // "id" boosts Indonesian + int encoding_hint; // SJS boosts Japanese + Language language_hint; // ITALIAN boosts it + } CLDHints; + + static const int kMaxResultChunkBytes = 65535; + + // For returning a vector of per-language pieces of the input buffer + // Unreliable and too-short are mapped to UNKNOWN_LANGUAGE + typedef struct { + int offset; // Starting byte offset in original buffer + uint16 bytes; // Number of bytes in chunk + uint16 lang1; // Top lang, as full Language. Apply + // static_cast<Language>() to this short value. + } ResultChunk; + typedef std::vector<ResultChunk> ResultChunkVector; + + + // Scan interchange-valid UTF-8 bytes and detect most likely language + Language DetectLanguage( + const char* buffer, + int buffer_length, + bool is_plain_text, + bool* is_reliable); + + // Scan interchange-valid UTF-8 bytes and detect list of top 3 languages. + // language3[0] is usually also the return value + Language DetectLanguageSummary( + const char* buffer, + int buffer_length, + bool is_plain_text, + Language* language3, + int* percent3, + int* text_bytes, + bool* is_reliable); + + // Same as above, with hints supplied + // Scan interchange-valid UTF-8 bytes and detect list of top 3 languages. + // language3[0] is usually also the return value + Language DetectLanguageSummary( + const char* buffer, + int buffer_length, + bool is_plain_text, + const char* tld_hint, // "id" boosts Indonesian + int encoding_hint, // SJS boosts Japanese + Language language_hint, // ITALIAN boosts it + Language* language3, + int* percent3, + int* text_bytes, + bool* is_reliable); + + // Scan interchange-valid UTF-8 bytes and detect list of top 3 extended + // languages. + // + // Extended languages are additional interface languages and Unicode + // single-language scripts, from lang_script.h + // + // language3[0] is usually also the return value + Language ExtDetectLanguageSummary( + const char* buffer, + int buffer_length, + bool is_plain_text, + Language* language3, + int* percent3, + int* text_bytes, + bool* is_reliable); + + // Same as above, with hints supplied + // Scan interchange-valid UTF-8 bytes and detect list of top 3 extended + // languages. + // + // Extended languages are additional Google interface languages and Unicode + // single-language scripts, from lang_script.h + // + // language3[0] is usually also the return value + Language ExtDetectLanguageSummary( + const char* buffer, + int buffer_length, + bool is_plain_text, + const char* tld_hint, // "id" boosts Indonesian + int encoding_hint, // SJS boosts Japanese + Language language_hint, // ITALIAN boosts it + Language* language3, + int* percent3, + int* text_bytes, + bool* is_reliable); + + // Same as above, and also returns 3 internal language scores as a ratio to + // normal score for real text in that language. Scores close to 1.0 indicate + // normal text, while scores far away from 1.0 indicate badly-skewed text or + // gibberish + // + Language ExtDetectLanguageSummary( + const char* buffer, + int buffer_length, + bool is_plain_text, + const char* tld_hint, // "id" boosts Indonesian + int encoding_hint, // SJS boosts Japanese + Language language_hint, // ITALIAN boosts it + Language* language3, + int* percent3, + double* normalized_score3, + int* text_bytes, + bool* is_reliable); + + + // Use this one. + // Hints are collected into a struct. + // Flags are passed in (normally zero). + // + // Also returns 3 internal language scores as a ratio to + // normal score for real text in that language. Scores close to 1.0 indicate + // normal text, while scores far away from 1.0 indicate badly-skewed text or + // gibberish + // + // Returns a vector of chunks in different languages, so that caller may + // spell-check, translate, or otherwaise process different parts of the input + // buffer in language-dependant ways. + // + Language ExtDetectLanguageSummary( + const char* buffer, + int buffer_length, + bool is_plain_text, + const CLDHints* cld_hints, + int flags, + Language* language3, + int* percent3, + double* normalized_score3, + ResultChunkVector* resultchunkvector, + int* text_bytes, + bool* is_reliable); + + // Return version text string + // String is "code_version - data_build_date" + const char* DetectLanguageVersion(); + + + // Public use flags, debug output controls + static const int kCLDFlagScoreAsQuads = 0x0100; // Force Greek, etc. => quads + static const int kCLDFlagHtml = 0x0200; // Debug HTML => stderr + static const int kCLDFlagCr = 0x0400; // <cr> per chunk if HTML + static const int kCLDFlagVerbose = 0x0800; // More debug HTML => stderr + static const int kCLDFlagQuiet = 0x1000; // Less debug HTML => stderr + static const int kCLDFlagEcho = 0x2000; // Echo input => stderr + + +/*** + +Flag meanings: + kCLDFlagScoreAsQuads + Normally, several languages are detected solely by their Unicode script. + Combined with appropritate lookup tables, this flag forces them instead + to be detected via quadgrams. This can be a useful refinement when looking + for meaningful text in these languages, instead of just character sets. + The default tables do not support this use. + kCLDFlagHtml + For each detection call, write an HTML file to stderr, showing the text + chunks and their detected languages. + kCLDFlagCr + In that HTML file, force a new line for each chunk. + kCLDFlagVerbose + In that HTML file, show every lookup entry. + kCLDFlagQuiet + In that HTML file, suppress most of the output detail. + kCLDFlagEcho + Echo every input buffer to stderr. +***/ + +// Debug output: Print the resultchunkvector to file f +void DumpResultChunkVector(FILE* f, const char* src, + ResultChunkVector* resultchunkvector); + +#ifdef CLD2_DYNAMIC_MODE + +// If compiled with dynamic mode, load data from the specified file location. +// If other data has already been loaded, it is discarded and the data is read +// in from the specified file location again (even if the file has not changed). +// WARNING: Before calling this method, language detection will always fail +// and will always return the unknown language. +void loadData(const char* fileName); + +// If compiled with dynamic mode, unload the previously-loaded data. +// WARNING: After calling this method, language detection will no longer work +// and will always return the unknown language. +void unloadData(); + +// Returns true if and only if data has been loaded via a call to loadData(...) +// and has not been subsequently unladed via a call to unloadDate(). +bool isDataLoaded(); + +#endif // #ifdef CLD2_DYNAMIC_MODE + +}; // End namespace CLD2 + +#endif // I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_ |