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+// Copyright 2013 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+//
+// Author: dsites@google.com (Dick Sites)
+//
+
+// NOTE:
+// Baybayin (ancient script of the Philippines) is detected as TAGALOG.
+// Chu Nom (Vietnamese ancient Han characters) is detected as VIETNAMESE.
+// HAITIAN_CREOLE is detected as such.
+// NORWEGIAN and NORWEGIAN_N are detected separately (but not robustly)
+// PORTUGUESE, PORTUGUESE_P, and PORTUGUESE_B are all detected as PORTUGUESE.
+// ROMANIAN-Latin is detected as ROMANIAN; ROMANIAN-Cyrillic as ROMANIAN.
+// BOSNIAN is not detected as such, but likely scores as Croatian or Serbian.
+// MONTENEGRIN is not detected as such, but likely scores as Serbian.
+// CROATIAN is detected in the Latin script
+// SERBIAN is detected in the Cyrililc and Latin scripts
+// Zhuang is detected in the Latin script only.
+//
+// The languages X_PIG_LATIN and X_KLINGON are detected in the
+// extended calls ExtDetectLanguageSummary().
+//
+// UNKNOWN_LANGUAGE is returned if no language's internal reliablity measure
+// is high enough. This happens with non-text input such as the bytes of a
+// JPEG, and also with text in languages outside training set.
+//
+// The following languages are to be detected in multiple scripts:
+// AZERBAIJANI (Latin, Cyrillic*, Arabic*)
+// BURMESE (Latin, Myanmar)
+// HAUSA (Latin, Arabic)
+// KASHMIRI (Arabic, Devanagari)
+// KAZAKH (Latin, Cyrillic, Arabic)
+// KURDISH (Latin*, Arabic)
+// KYRGYZ (Cyrillic, Arabic)
+// LIMBU (Devanagari, Limbu)
+// MONGOLIAN (Cyrillic, Mongolian)
+// SANSKRIT (Latin, Devanagari)
+// SINDHI (Arabic, Devanagari)
+// TAGALOG (Latin, Tagalog)
+// TAJIK (Cyrillic, Arabic*)
+// TATAR (Latin, Cyrillic, Arabic)
+// TURKMEN (Latin, Cyrillic, Arabic)
+// UIGHUR (Latin, Cyrillic, Arabic)
+// UZBEK (Latin, Cyrillic, Arabic)
+//
+// * Due to a shortage of training text, AZERBAIJANI is not currently detected
+// in Arabic or Cyrillic scripts, nor KURDISH in Latin script, nor TAJIK in
+// Arabic script.
+//
+
+#ifndef I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_
+#define I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_
+
+#include <vector>
+#include "../internal/lang_script.h" // For Language
+
+namespace CLD2 {
+
+ // Scan interchange-valid UTF-8 bytes and detect most likely language,
+ // or set of languages.
+ //
+ // Design goals:
+ // Skip over big stretches of HTML tags
+ // Able to return ranges of different languages
+ // Relatively small tables and relatively fast processing
+ // Thread safe
+ //
+ // For HTML documents, tags are skipped, along with <script> ... </script>
+ // and <style> ... </style> sequences, and entities are expanded.
+ //
+ // We distinguish between bytes of the raw input buffer and bytes of non-tag
+ // text letters. Since tags can be over 50% of the bytes of an HTML Page,
+ // and are nearly all seven-bit ASCII English, we prefer to distinguish
+ // language mixture fractions based on just the non-tag text.
+ //
+ // Inputs: text and text_length
+ // Code skips HTML tags and expands HTML entities, unless
+ // is_plain_text is true
+ // Outputs:
+ // language3 is an array of the top 3 languages or UNKNOWN_LANGUAGE
+ // percent3 is an array of the text percentages 0..100 of the top 3 languages
+ // text_bytes is the amount of non-tag/letters-only text found
+ // is_reliable set true if the returned Language is some amount more
+ // probable then the second-best Language. Calculation is a complex function
+ // of the length of the text and the different-script runs of text.
+ // Return value: the most likely Language for the majority of the input text
+ // Length 0 input returns UNKNOWN_LANGUAGE. Very short indeterminate text
+ // defaults to ENGLISH.
+ //
+ // The first two versions return ENGLISH instead of UNKNOWN_LANGUAGE, for
+ // backwards compatibility with a different detector.
+ //
+ // The third version may return UNKNOWN_LANGUAGE, and also returns extended
+ // language codes from lang_script.h
+ //
+
+
+ // Instead of individual arguments, pass in hints as an initialized struct
+ // Init to {NULL, NULL, UNKNOWN_ENCODING, UNKNOWN_LANGUAGE} if not known.
+ //
+ // Pass in hints whenever possible; doing so improves detection accuracy. The
+ // set of passed-in hints are all information that is external to the text
+ // itself.
+ //
+ // The content_language_hint is intended to come from an HTTP header
+ // Content-Language: field, the tld_hint from the hostname of a URL, the
+ // encoding-hint from an encoding detector applied to the input
+ // document, and the language hint from any other context you might have.
+ // The lang= tags inside an HTML document will be picked up as hints
+ // by code within the compact language detector.
+
+ typedef struct {
+ const char* content_language_hint; // "mi,en" boosts Maori and English
+ const char* tld_hint; // "id" boosts Indonesian
+ int encoding_hint; // SJS boosts Japanese
+ Language language_hint; // ITALIAN boosts it
+ } CLDHints;
+
+ static const int kMaxResultChunkBytes = 65535;
+
+ // For returning a vector of per-language pieces of the input buffer
+ // Unreliable and too-short are mapped to UNKNOWN_LANGUAGE
+ typedef struct {
+ int offset; // Starting byte offset in original buffer
+ uint16 bytes; // Number of bytes in chunk
+ uint16 lang1; // Top lang, as full Language. Apply
+ // static_cast<Language>() to this short value.
+ } ResultChunk;
+ typedef std::vector<ResultChunk> ResultChunkVector;
+
+
+ // Scan interchange-valid UTF-8 bytes and detect most likely language
+ Language DetectLanguage(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ bool* is_reliable);
+
+ // Scan interchange-valid UTF-8 bytes and detect list of top 3 languages.
+ // language3[0] is usually also the return value
+ Language DetectLanguageSummary(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ Language* language3,
+ int* percent3,
+ int* text_bytes,
+ bool* is_reliable);
+
+ // Same as above, with hints supplied
+ // Scan interchange-valid UTF-8 bytes and detect list of top 3 languages.
+ // language3[0] is usually also the return value
+ Language DetectLanguageSummary(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ const char* tld_hint, // "id" boosts Indonesian
+ int encoding_hint, // SJS boosts Japanese
+ Language language_hint, // ITALIAN boosts it
+ Language* language3,
+ int* percent3,
+ int* text_bytes,
+ bool* is_reliable);
+
+ // Scan interchange-valid UTF-8 bytes and detect list of top 3 extended
+ // languages.
+ //
+ // Extended languages are additional interface languages and Unicode
+ // single-language scripts, from lang_script.h
+ //
+ // language3[0] is usually also the return value
+ Language ExtDetectLanguageSummary(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ Language* language3,
+ int* percent3,
+ int* text_bytes,
+ bool* is_reliable);
+
+ // Same as above, with hints supplied
+ // Scan interchange-valid UTF-8 bytes and detect list of top 3 extended
+ // languages.
+ //
+ // Extended languages are additional Google interface languages and Unicode
+ // single-language scripts, from lang_script.h
+ //
+ // language3[0] is usually also the return value
+ Language ExtDetectLanguageSummary(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ const char* tld_hint, // "id" boosts Indonesian
+ int encoding_hint, // SJS boosts Japanese
+ Language language_hint, // ITALIAN boosts it
+ Language* language3,
+ int* percent3,
+ int* text_bytes,
+ bool* is_reliable);
+
+ // Same as above, and also returns 3 internal language scores as a ratio to
+ // normal score for real text in that language. Scores close to 1.0 indicate
+ // normal text, while scores far away from 1.0 indicate badly-skewed text or
+ // gibberish
+ //
+ Language ExtDetectLanguageSummary(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ const char* tld_hint, // "id" boosts Indonesian
+ int encoding_hint, // SJS boosts Japanese
+ Language language_hint, // ITALIAN boosts it
+ Language* language3,
+ int* percent3,
+ double* normalized_score3,
+ int* text_bytes,
+ bool* is_reliable);
+
+
+ // Use this one.
+ // Hints are collected into a struct.
+ // Flags are passed in (normally zero).
+ //
+ // Also returns 3 internal language scores as a ratio to
+ // normal score for real text in that language. Scores close to 1.0 indicate
+ // normal text, while scores far away from 1.0 indicate badly-skewed text or
+ // gibberish
+ //
+ // Returns a vector of chunks in different languages, so that caller may
+ // spell-check, translate, or otherwaise process different parts of the input
+ // buffer in language-dependant ways.
+ //
+ Language ExtDetectLanguageSummary(
+ const char* buffer,
+ int buffer_length,
+ bool is_plain_text,
+ const CLDHints* cld_hints,
+ int flags,
+ Language* language3,
+ int* percent3,
+ double* normalized_score3,
+ ResultChunkVector* resultchunkvector,
+ int* text_bytes,
+ bool* is_reliable);
+
+ // Return version text string
+ // String is "code_version - data_build_date"
+ const char* DetectLanguageVersion();
+
+
+ // Public use flags, debug output controls
+ static const int kCLDFlagScoreAsQuads = 0x0100; // Force Greek, etc. => quads
+ static const int kCLDFlagHtml = 0x0200; // Debug HTML => stderr
+ static const int kCLDFlagCr = 0x0400; // <cr> per chunk if HTML
+ static const int kCLDFlagVerbose = 0x0800; // More debug HTML => stderr
+ static const int kCLDFlagQuiet = 0x1000; // Less debug HTML => stderr
+ static const int kCLDFlagEcho = 0x2000; // Echo input => stderr
+
+
+/***
+
+Flag meanings:
+ kCLDFlagScoreAsQuads
+ Normally, several languages are detected solely by their Unicode script.
+ Combined with appropritate lookup tables, this flag forces them instead
+ to be detected via quadgrams. This can be a useful refinement when looking
+ for meaningful text in these languages, instead of just character sets.
+ The default tables do not support this use.
+ kCLDFlagHtml
+ For each detection call, write an HTML file to stderr, showing the text
+ chunks and their detected languages.
+ kCLDFlagCr
+ In that HTML file, force a new line for each chunk.
+ kCLDFlagVerbose
+ In that HTML file, show every lookup entry.
+ kCLDFlagQuiet
+ In that HTML file, suppress most of the output detail.
+ kCLDFlagEcho
+ Echo every input buffer to stderr.
+***/
+
+// Debug output: Print the resultchunkvector to file f
+void DumpResultChunkVector(FILE* f, const char* src,
+ ResultChunkVector* resultchunkvector);
+
+#ifdef CLD2_DYNAMIC_MODE
+
+// If compiled with dynamic mode, load data from the specified file location.
+// If other data has already been loaded, it is discarded and the data is read
+// in from the specified file location again (even if the file has not changed).
+// WARNING: Before calling this method, language detection will always fail
+// and will always return the unknown language.
+void loadData(const char* fileName);
+
+// If compiled with dynamic mode, unload the previously-loaded data.
+// WARNING: After calling this method, language detection will no longer work
+// and will always return the unknown language.
+void unloadData();
+
+// Returns true if and only if data has been loaded via a call to loadData(...)
+// and has not been subsequently unladed via a call to unloadDate().
+bool isDataLoaded();
+
+#endif // #ifdef CLD2_DYNAMIC_MODE
+
+}; // End namespace CLD2
+
+#endif // I18N_ENCODINGS_CLD2_PUBLIC_COMPACT_LANG_DET_H_