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authorAndy <webmaster@RealityRipple.com>2020-07-31 13:01:18 -0700
committerMoonchild <moonchild@palemoon.org>2020-08-07 21:27:29 +0000
commit3266e0976ff055aefa49b664966229bbb89d1009 (patch)
tree41603b23ec1667a191fe0714d72a2d2649d77125 /layout/xul
parent4433519ae8b7e1cc14e217c3e20d8bca3f9cf2f2 (diff)
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Issue #1619 - Convert Intrinsic Ratio to Float
https://bugzilla.mozilla.org/show_bug.cgi?id=1547792 Aspect Ratio handling simplified by using floating point integers: - Multiplication of value (or inverse value) to a known side for Scaling - No unequal equal values such as "4/3" vs "8/6" vs "20/15" - Truly "Empty" aspect ratios, even if one dimension is not 0
Diffstat (limited to 'layout/xul')
-rw-r--r--layout/xul/nsImageBoxFrame.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/layout/xul/nsImageBoxFrame.cpp b/layout/xul/nsImageBoxFrame.cpp
index e88b502ab..5286b6d88 100644
--- a/layout/xul/nsImageBoxFrame.cpp
+++ b/layout/xul/nsImageBoxFrame.cpp
@@ -402,12 +402,13 @@ nsImageBoxFrame::PaintImage(nsRenderingContext& aRenderingContext,
// Determine dest rect based on intrinsic size & ratio, along with
// 'object-fit' & 'object-position' properties:
IntrinsicSize intrinsicSize;
- nsSize intrinsicRatio;
+ AspectRatio intrinsicRatio;
if (mIntrinsicSize.width > 0 && mIntrinsicSize.height > 0) {
// Image has a valid size; use it as intrinsic size & ratio.
intrinsicSize.width.SetCoordValue(mIntrinsicSize.width);
intrinsicSize.height.SetCoordValue(mIntrinsicSize.height);
- intrinsicRatio = mIntrinsicSize;
+ intrinsicRatio =
+ AspectRatio::FromSize(mIntrinsicSize);
} else {
// Image doesn't have a (valid) intrinsic size.
// Try to look up intrinsic ratio and use that at least.