From 3266e0976ff055aefa49b664966229bbb89d1009 Mon Sep 17 00:00:00 2001 From: Andy Date: Fri, 31 Jul 2020 13:01:18 -0700 Subject: Issue #1619 - Convert Intrinsic Ratio to Float https://bugzilla.mozilla.org/show_bug.cgi?id=1547792 Aspect Ratio handling simplified by using floating point integers: - Multiplication of value (or inverse value) to a known side for Scaling - No unequal equal values such as "4/3" vs "8/6" vs "20/15" - Truly "Empty" aspect ratios, even if one dimension is not 0 --- layout/xul/nsImageBoxFrame.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'layout/xul') diff --git a/layout/xul/nsImageBoxFrame.cpp b/layout/xul/nsImageBoxFrame.cpp index e88b502ab..5286b6d88 100644 --- a/layout/xul/nsImageBoxFrame.cpp +++ b/layout/xul/nsImageBoxFrame.cpp @@ -402,12 +402,13 @@ nsImageBoxFrame::PaintImage(nsRenderingContext& aRenderingContext, // Determine dest rect based on intrinsic size & ratio, along with // 'object-fit' & 'object-position' properties: IntrinsicSize intrinsicSize; - nsSize intrinsicRatio; + AspectRatio intrinsicRatio; if (mIntrinsicSize.width > 0 && mIntrinsicSize.height > 0) { // Image has a valid size; use it as intrinsic size & ratio. intrinsicSize.width.SetCoordValue(mIntrinsicSize.width); intrinsicSize.height.SetCoordValue(mIntrinsicSize.height); - intrinsicRatio = mIntrinsicSize; + intrinsicRatio = + AspectRatio::FromSize(mIntrinsicSize); } else { // Image doesn't have a (valid) intrinsic size. // Try to look up intrinsic ratio and use that at least. -- cgit v1.2.3