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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Uniform.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/Uniform.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/Uniform.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/Uniform.h b/gfx/angle/src/libANGLE/Uniform.h new file mode 100755 index 000000000..3b822e52b --- /dev/null +++ b/gfx/angle/src/libANGLE/Uniform.h @@ -0,0 +1,74 @@ +// +// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBANGLE_UNIFORM_H_ +#define LIBANGLE_UNIFORM_H_ + +#include <string> +#include <vector> + +#include "angle_gl.h" +#include "common/debug.h" +#include "common/MemoryBuffer.h" +#include "compiler/translator/blocklayout.h" +#include "libANGLE/angletypes.h" + +namespace gl +{ + +// Helper struct representing a single shader uniform +struct LinkedUniform : public sh::Uniform +{ + LinkedUniform(); + LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo); + LinkedUniform(const sh::Uniform &uniform); + LinkedUniform(const LinkedUniform &uniform); + LinkedUniform &operator=(const LinkedUniform &uniform); + ~LinkedUniform(); + + size_t dataSize() const; + uint8_t *data(); + const uint8_t *data() const; + bool isSampler() const; + bool isInDefaultBlock() const; + bool isField() const; + size_t getElementSize() const; + size_t getElementComponents() const; + uint8_t *getDataPtrToElement(size_t elementIndex); + const uint8_t *getDataPtrToElement(size_t elementIndex) const; + + int blockIndex; + sh::BlockMemberInfo blockInfo; + + private: + mutable rx::MemoryBuffer mLazyData; +}; + +// Helper struct representing a single shader uniform block +struct UniformBlock +{ + UniformBlock(); + UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn); + UniformBlock(const UniformBlock &other) = default; + UniformBlock &operator=(const UniformBlock &other) = default; + + std::string nameWithArrayIndex() const; + + std::string name; + bool isArray; + unsigned int arrayElement; + unsigned int dataSize; + + bool vertexStaticUse; + bool fragmentStaticUse; + bool computeStaticUse; + + std::vector<unsigned int> memberUniformIndexes; +}; + +} + +#endif // LIBANGLE_UNIFORM_H_ |