From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/angle/src/libANGLE/Uniform.h | 74 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100755 gfx/angle/src/libANGLE/Uniform.h (limited to 'gfx/angle/src/libANGLE/Uniform.h') diff --git a/gfx/angle/src/libANGLE/Uniform.h b/gfx/angle/src/libANGLE/Uniform.h new file mode 100755 index 000000000..3b822e52b --- /dev/null +++ b/gfx/angle/src/libANGLE/Uniform.h @@ -0,0 +1,74 @@ +// +// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef LIBANGLE_UNIFORM_H_ +#define LIBANGLE_UNIFORM_H_ + +#include +#include + +#include "angle_gl.h" +#include "common/debug.h" +#include "common/MemoryBuffer.h" +#include "compiler/translator/blocklayout.h" +#include "libANGLE/angletypes.h" + +namespace gl +{ + +// Helper struct representing a single shader uniform +struct LinkedUniform : public sh::Uniform +{ + LinkedUniform(); + LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo); + LinkedUniform(const sh::Uniform &uniform); + LinkedUniform(const LinkedUniform &uniform); + LinkedUniform &operator=(const LinkedUniform &uniform); + ~LinkedUniform(); + + size_t dataSize() const; + uint8_t *data(); + const uint8_t *data() const; + bool isSampler() const; + bool isInDefaultBlock() const; + bool isField() const; + size_t getElementSize() const; + size_t getElementComponents() const; + uint8_t *getDataPtrToElement(size_t elementIndex); + const uint8_t *getDataPtrToElement(size_t elementIndex) const; + + int blockIndex; + sh::BlockMemberInfo blockInfo; + + private: + mutable rx::MemoryBuffer mLazyData; +}; + +// Helper struct representing a single shader uniform block +struct UniformBlock +{ + UniformBlock(); + UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn); + UniformBlock(const UniformBlock &other) = default; + UniformBlock &operator=(const UniformBlock &other) = default; + + std::string nameWithArrayIndex() const; + + std::string name; + bool isArray; + unsigned int arrayElement; + unsigned int dataSize; + + bool vertexStaticUse; + bool fragmentStaticUse; + bool computeStaticUse; + + std::vector memberUniformIndexes; +}; + +} + +#endif // LIBANGLE_UNIFORM_H_ -- cgit v1.2.3