summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
diff options
context:
space:
mode:
authorwolfbeast <mcwerewolf@gmail.com>2018-07-18 08:24:24 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-18 08:24:24 +0200
commitfc61780b35af913801d72086456f493f63197da6 (patch)
treef85891288a7bd988da9f0f15ae64e5c63f00d493 /gfx/angle/src/compiler/translator/blocklayoutHLSL.h
parent69f7f9e5f1475891ce11cc4f431692f965b0cd30 (diff)
parent50d3e596bbe89c95615f96eb71f6bc5be737a1db (diff)
downloadUXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar
UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar.gz
UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar.lz
UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar.xz
UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.zip
Merge commit '50d3e596bbe89c95615f96eb71f6bc5be737a1db' into Basilisk-releasev2018.07.18
# Conflicts: # browser/app/profile/firefox.js # browser/components/preferences/jar.mn
Diffstat (limited to 'gfx/angle/src/compiler/translator/blocklayoutHLSL.h')
-rwxr-xr-xgfx/angle/src/compiler/translator/blocklayoutHLSL.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
index 8d98847bd..c61cb1ae5 100755
--- a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
+++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
@@ -24,7 +24,7 @@ namespace sh
// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
// for everything else (D3D10+ constant blocks and all attributes/varyings).
-class HLSLBlockEncoder : public BlockLayoutEncoder
+class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder
{
public:
enum HLSLBlockEncoderStrategy
@@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder
// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
// class to count the number of used registers in a struct (which are individually packed according to the same rules).
-unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
-unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
+COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+
}
#endif // COMMON_BLOCKLAYOUTHLSL_H_