diff options
author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-18 08:24:24 +0200 |
---|---|---|
committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-18 08:24:24 +0200 |
commit | fc61780b35af913801d72086456f493f63197da6 (patch) | |
tree | f85891288a7bd988da9f0f15ae64e5c63f00d493 /gfx/angle/src/compiler/translator/blocklayoutHLSL.h | |
parent | 69f7f9e5f1475891ce11cc4f431692f965b0cd30 (diff) | |
parent | 50d3e596bbe89c95615f96eb71f6bc5be737a1db (diff) | |
download | UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar.gz UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar.lz UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.tar.xz UXP-9ccb235f04529c1ec345d87dad6521cb567d20bb.zip |
Merge commit '50d3e596bbe89c95615f96eb71f6bc5be737a1db' into Basilisk-releasev2018.07.18
# Conflicts:
# browser/app/profile/firefox.js
# browser/components/preferences/jar.mn
Diffstat (limited to 'gfx/angle/src/compiler/translator/blocklayoutHLSL.h')
-rwxr-xr-x | gfx/angle/src/compiler/translator/blocklayoutHLSL.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h index 8d98847bd..c61cb1ae5 100755 --- a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h +++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h @@ -24,7 +24,7 @@ namespace sh // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED // for everything else (D3D10+ constant blocks and all attributes/varyings). -class HLSLBlockEncoder : public BlockLayoutEncoder +class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder { public: enum HLSLBlockEncoderStrategy @@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder // class to count the number of used registers in a struct (which are individually packed according to the same rules). -unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); -unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); +COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); +COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); + } #endif // COMMON_BLOCKLAYOUTHLSL_H_ |