From 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Wed, 11 Jul 2018 18:11:13 +0200 Subject: Roll back to ANGLE/2845 --- gfx/angle/src/compiler/translator/blocklayoutHLSL.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'gfx/angle/src/compiler/translator/blocklayoutHLSL.h') diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h index 8d98847bd..c61cb1ae5 100755 --- a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h +++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h @@ -24,7 +24,7 @@ namespace sh // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED // for everything else (D3D10+ constant blocks and all attributes/varyings). -class HLSLBlockEncoder : public BlockLayoutEncoder +class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder { public: enum HLSLBlockEncoderStrategy @@ -54,8 +54,9 @@ class HLSLBlockEncoder : public BlockLayoutEncoder // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder // class to count the number of used registers in a struct (which are individually packed according to the same rules). -unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); -unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); +COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices); +COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); + } #endif // COMMON_BLOCKLAYOUTHLSL_H_ -- cgit v1.2.3