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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/UniformHLSL.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/UniformHLSL.h')
-rwxr-xr-x | gfx/angle/src/compiler/translator/UniformHLSL.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/UniformHLSL.h b/gfx/angle/src/compiler/translator/UniformHLSL.h new file mode 100755 index 000000000..c01b90fe0 --- /dev/null +++ b/gfx/angle/src/compiler/translator/UniformHLSL.h @@ -0,0 +1,92 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// UniformHLSL.h: +// Methods for GLSL to HLSL translation for uniforms and interface blocks. +// + +#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_ +#define COMPILER_TRANSLATOR_UNIFORMHLSL_H_ + +#include "compiler/translator/OutputHLSL.h" +#include "compiler/translator/UtilsHLSL.h" + +namespace sh +{ +class StructureHLSL; + +class UniformHLSL : angle::NonCopyable +{ + public: + UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms); + + void reserveUniformRegisters(unsigned int registerCount); + void reserveInterfaceBlockRegisters(unsigned int registerCount); + void uniformsHeader(TInfoSinkBase &out, + ShShaderOutput outputType, + const ReferencedSymbols &referencedUniforms); + + // Must be called after uniformsHeader + void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg); + + TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks); + + // Used for direct index references + static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex); + + const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const + { + return mInterfaceBlockRegisterMap; + } + const std::map<std::string, unsigned int> &getUniformRegisterMap() const + { + return mUniformRegisterMap; + } + + private: + TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex); + TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage); + TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock); + const Uniform *findUniformByName(const TString &name) const; + + void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out, + const TType &type, + const TName &name, + const unsigned int registerIndex); + + void outputUniform(TInfoSinkBase &out, + const TType &type, + const TName &name, + const unsigned int registerIndex); + + // Returns the uniform's register index + unsigned int assignUniformRegister(const TType &type, + const TString &name, + unsigned int *outRegisterCount); + unsigned int assignSamplerInStructUniformRegister(const TType &type, + const TString &name, + unsigned int *outRegisterCount); + + void outputHLSLSamplerUniformGroup( + TInfoSinkBase &out, + const HLSLTextureSamplerGroup textureGroup, + const TVector<const TIntermSymbol *> &group, + const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames, + unsigned int *groupTextureRegisterIndex); + + unsigned int mUniformRegister; + unsigned int mInterfaceBlockRegister; + unsigned int mSamplerRegister; + StructureHLSL *mStructureHLSL; + ShShaderOutput mOutputType; + + const std::vector<Uniform> &mUniforms; + std::map<std::string, unsigned int> mInterfaceBlockRegisterMap; + std::map<std::string, unsigned int> mUniformRegisterMap; +}; + +} + +#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_ |