From 5f8de423f190bbb79a62f804151bc24824fa32d8 Mon Sep 17 00:00:00 2001 From: "Matt A. Tobin" Date: Fri, 2 Feb 2018 04:16:08 -0500 Subject: Add m-esr52 at 52.6.0 --- gfx/angle/src/compiler/translator/UniformHLSL.h | 92 +++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100755 gfx/angle/src/compiler/translator/UniformHLSL.h (limited to 'gfx/angle/src/compiler/translator/UniformHLSL.h') diff --git a/gfx/angle/src/compiler/translator/UniformHLSL.h b/gfx/angle/src/compiler/translator/UniformHLSL.h new file mode 100755 index 000000000..c01b90fe0 --- /dev/null +++ b/gfx/angle/src/compiler/translator/UniformHLSL.h @@ -0,0 +1,92 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// UniformHLSL.h: +// Methods for GLSL to HLSL translation for uniforms and interface blocks. +// + +#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_ +#define COMPILER_TRANSLATOR_UNIFORMHLSL_H_ + +#include "compiler/translator/OutputHLSL.h" +#include "compiler/translator/UtilsHLSL.h" + +namespace sh +{ +class StructureHLSL; + +class UniformHLSL : angle::NonCopyable +{ + public: + UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector &uniforms); + + void reserveUniformRegisters(unsigned int registerCount); + void reserveInterfaceBlockRegisters(unsigned int registerCount); + void uniformsHeader(TInfoSinkBase &out, + ShShaderOutput outputType, + const ReferencedSymbols &referencedUniforms); + + // Must be called after uniformsHeader + void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg); + + TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks); + + // Used for direct index references + static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex); + + const std::map &getInterfaceBlockRegisterMap() const + { + return mInterfaceBlockRegisterMap; + } + const std::map &getUniformRegisterMap() const + { + return mUniformRegisterMap; + } + + private: + TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex); + TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage); + TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock); + const Uniform *findUniformByName(const TString &name) const; + + void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out, + const TType &type, + const TName &name, + const unsigned int registerIndex); + + void outputUniform(TInfoSinkBase &out, + const TType &type, + const TName &name, + const unsigned int registerIndex); + + // Returns the uniform's register index + unsigned int assignUniformRegister(const TType &type, + const TString &name, + unsigned int *outRegisterCount); + unsigned int assignSamplerInStructUniformRegister(const TType &type, + const TString &name, + unsigned int *outRegisterCount); + + void outputHLSLSamplerUniformGroup( + TInfoSinkBase &out, + const HLSLTextureSamplerGroup textureGroup, + const TVector &group, + const TMap &samplerInStructSymbolsToAPINames, + unsigned int *groupTextureRegisterIndex); + + unsigned int mUniformRegister; + unsigned int mInterfaceBlockRegister; + unsigned int mSamplerRegister; + StructureHLSL *mStructureHLSL; + ShShaderOutput mOutputType; + + const std::vector &mUniforms; + std::map mInterfaceBlockRegisterMap; + std::map mUniformRegisterMap; +}; + +} + +#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_ -- cgit v1.2.3