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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html')
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html b/dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html new file mode 100644 index 000000000..abf721789 --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html @@ -0,0 +1,102 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + // Add a gamepad +var index; + +function setFrameVisible(f, visible) { + var Ci = SpecialPowers.Ci; + var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell); + docshell.isActive = visible; +} + +var frames_loaded = 0; +function startTest() { + frames_loaded++; + if (frames_loaded == 2) { + GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(i) { + index = i; + gamepad_loaded(); + }); + } +} +var f1, f2; +function gamepad_loaded() { + f1 = document.getElementById('f1'); + f2 = document.getElementById('f2'); + let w1 = f1.contentWindow; + let w2 = f2.contentWindow; + w1.addEventListener("gamepadbuttonup", () => { + ok(!f1.contentWindow.gamepad.buttons[0].pressed, + "frame 1 no button pressed"); + }); + w2.addEventListener("gamepadbuttonup", () => { + ok(!f2.contentWindow.gamepad.buttons[0].pressed, + "frame 2 no button pressed"); + setFrameVisible(f2, false); + SpecialPowers.executeSoon(function() { + GamepadService.newButtonEvent(index, 0, true); + }); + }) + // Now press the button, but don't release it. + GamepadService.newButtonEvent(index, 0, true); +} + +window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); +}); + +var testNum = 0; +var tests = [ + check_button_pressed, + check_second_frame_no_button_press, +]; + +function check_button_pressed() { + // At this point the both frames should see the button as pressed. + ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed"); + ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed"); + + // Now release the button, then hide the second frame. + GamepadService.newButtonEvent(index, 0, false); +} + +function check_second_frame_no_button_press () { + /* + * At this point the first frame should see the button as pressed, + * but the second frame should not, since it's hidden. + */ + ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed"); + ok(!f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 should not see button pressed"); + + // Now unhide the second frame. + setFrameVisible(f2, true); + SpecialPowers.executeSoon(function() { + // Now that the frame is visible again, it should see the button + // that was pressed. + ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed"); + // cleanup + GamepadService.removeGamepad(index); + SimpleTest.finish(); + }); +} + +</script> +<iframe id="f1" src="gamepad_frame_state.html" onload="runGamepadTest(startTest)"></iframe> +<iframe id="f2" src="gamepad_frame_state.html" onload="runGamepadTest(startTest)"></iframe> +</body> +</html> |