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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/resources/samplerForWebGL2UniformShader.frag
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/resources/samplerForWebGL2UniformShader.frag')
-rw-r--r--dom/canvas/test/webgl-conf/checkout/resources/samplerForWebGL2UniformShader.frag34
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diff --git a/dom/canvas/test/webgl-conf/checkout/resources/samplerForWebGL2UniformShader.frag b/dom/canvas/test/webgl-conf/checkout/resources/samplerForWebGL2UniformShader.frag
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+++ b/dom/canvas/test/webgl-conf/checkout/resources/samplerForWebGL2UniformShader.frag
@@ -0,0 +1,34 @@
+#version 300 es
+
+/*
+** Copyright (c) 2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+precision mediump float;
+uniform mediump sampler3D s3D;
+uniform mediump sampler2DArray s2DArray;
+out vec4 fragColor;
+void main()
+{
+ fragColor = texture(s3D, vec3(0.5, 0.5, 0.5)) +
+ texture(s2DArray, vec3(0.5, 0.5, 0.5));
+}