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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLShaderPrecisionFormat.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLShaderPrecisionFormat.h')
-rw-r--r-- | dom/canvas/WebGLShaderPrecisionFormat.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/dom/canvas/WebGLShaderPrecisionFormat.h b/dom/canvas/WebGLShaderPrecisionFormat.h new file mode 100644 index 000000000..49af0db21 --- /dev/null +++ b/dom/canvas/WebGLShaderPrecisionFormat.h @@ -0,0 +1,53 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_SHADER_PRECISION_FORMAT_H_ +#define WEBGL_SHADER_PRECISION_FORMAT_H_ + +#include "WebGLObjectModel.h" + +namespace mozilla { + +class WebGLShaderPrecisionFormat final + : public WebGLContextBoundObject +{ +public: + WebGLShaderPrecisionFormat(WebGLContext* context, GLint rangeMin, + GLint rangeMax, GLint precision) + : WebGLContextBoundObject(context) + , mRangeMin(rangeMin) + , mRangeMax(rangeMax) + , mPrecision(precision) + { } + + bool WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto, JS::MutableHandle<JSObject*> reflector); + + // WebIDL WebGLShaderPrecisionFormat API + GLint RangeMin() const { + return mRangeMin; + } + + GLint RangeMax() const { + return mRangeMax; + } + + GLint Precision() const { + return mPrecision; + } + + NS_INLINE_DECL_REFCOUNTING(WebGLShaderPrecisionFormat) + +private: + // Private destructor, to discourage deletion outside of Release(): + ~WebGLShaderPrecisionFormat() { } + + GLint mRangeMin; + GLint mRangeMax; + GLint mPrecision; +}; + +} // namespace mozilla + +#endif // WEBGL_SHADER_PRECISION_FORMAT_H_ |