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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLMemoryTracker.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLMemoryTracker.cpp')
-rw-r--r--dom/canvas/WebGLMemoryTracker.cpp261
1 files changed, 261 insertions, 0 deletions
diff --git a/dom/canvas/WebGLMemoryTracker.cpp b/dom/canvas/WebGLMemoryTracker.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLMemoryTracker.h"
+
+#include "WebGLBuffer.h"
+#include "WebGLContext.h"
+#include "WebGLVertexAttribData.h"
+#include "WebGLProgram.h"
+#include "WebGLRenderbuffer.h"
+#include "WebGLShader.h"
+#include "WebGLTexture.h"
+#include "WebGLUniformLocation.h"
+
+namespace mozilla {
+
+NS_IMETHODIMP
+WebGLMemoryTracker::CollectReports(nsIHandleReportCallback* aHandleReport,
+ nsISupports* aData, bool)
+{
+ MOZ_COLLECT_REPORT(
+ "webgl-texture-memory", KIND_OTHER, UNITS_BYTES, GetTextureMemoryUsed(),
+ "Memory used by WebGL textures. The OpenGL implementation is free to "
+ "store these textures in either video memory or main memory. This "
+ "measurement is only a lower bound, actual memory usage may be higher "
+ "for example if the storage is strided.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-texture-count", KIND_OTHER, UNITS_COUNT, GetTextureCount(),
+ "Number of WebGL textures.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-buffer-memory", KIND_OTHER, UNITS_BYTES, GetBufferMemoryUsed(),
+ "Memory used by WebGL buffers. The OpenGL implementation is free to "
+ "store these buffers in either video memory or main memory. This "
+ "measurement is only a lower bound, actual memory usage may be higher "
+ "for example if the storage is strided.");
+
+ MOZ_COLLECT_REPORT(
+ "explicit/webgl/buffer-cache-memory", KIND_HEAP, UNITS_BYTES,
+ GetBufferCacheMemoryUsed(),
+ "Memory used by WebGL buffer caches. The WebGL implementation caches "
+ "the contents of element array buffers only. This adds up with the "
+ "'webgl-buffer-memory' value, but contrary to it, this one represents "
+ "bytes on the heap, not managed by OpenGL.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-buffer-count", KIND_OTHER, UNITS_COUNT, GetBufferCount(),
+ "Number of WebGL buffers.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-renderbuffer-memory", KIND_OTHER, UNITS_BYTES,
+ GetRenderbufferMemoryUsed(),
+ "Memory used by WebGL renderbuffers. The OpenGL implementation is free "
+ "to store these renderbuffers in either video memory or main memory. "
+ "This measurement is only a lower bound, actual memory usage may be "
+ "higher, for example if the storage is strided.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-renderbuffer-count", KIND_OTHER, UNITS_COUNT,
+ GetRenderbufferCount(),
+ "Number of WebGL renderbuffers.");
+
+ MOZ_COLLECT_REPORT(
+ "explicit/webgl/shader", KIND_HEAP, UNITS_BYTES, GetShaderSize(),
+ "Combined size of WebGL shader ASCII sources and translation logs "
+ "cached on the heap.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-shader-count", KIND_OTHER, UNITS_COUNT, GetShaderCount(),
+ "Number of WebGL shaders.");
+
+ MOZ_COLLECT_REPORT(
+ "webgl-context-count", KIND_OTHER, UNITS_COUNT, GetContextCount(),
+ "Number of WebGL contexts.");
+
+ return NS_OK;
+}
+
+NS_IMPL_ISUPPORTS(WebGLMemoryTracker, nsIMemoryReporter)
+
+StaticRefPtr<WebGLMemoryTracker> WebGLMemoryTracker::sUniqueInstance;
+
+WebGLMemoryTracker*
+WebGLMemoryTracker::UniqueInstance()
+{
+ if (!sUniqueInstance) {
+ sUniqueInstance = new WebGLMemoryTracker;
+ sUniqueInstance->InitMemoryReporter();
+ }
+ return sUniqueInstance;
+}
+
+WebGLMemoryTracker::WebGLMemoryTracker()
+{
+}
+
+void
+WebGLMemoryTracker::InitMemoryReporter()
+{
+ RegisterWeakMemoryReporter(this);
+}
+
+WebGLMemoryTracker::~WebGLMemoryTracker()
+{
+ UnregisterWeakMemoryReporter(this);
+}
+
+MOZ_DEFINE_MALLOC_SIZE_OF(WebGLBufferMallocSizeOf)
+
+int64_t
+WebGLMemoryTracker::GetBufferCacheMemoryUsed()
+{
+ const ContextsArrayType& contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
+ buffer;
+ buffer = buffer->getNext())
+ {
+ if (buffer->Content() == WebGLBuffer::Kind::ElementArray) {
+ result += buffer->SizeOfIncludingThis(WebGLBufferMallocSizeOf);
+ }
+ }
+ }
+ return result;
+}
+
+MOZ_DEFINE_MALLOC_SIZE_OF(WebGLShaderMallocSizeOf)
+
+int64_t
+WebGLMemoryTracker::GetShaderSize()
+{
+ const ContextsArrayType& contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
+ shader;
+ shader = shader->getNext())
+ {
+ result += shader->SizeOfIncludingThis(WebGLShaderMallocSizeOf);
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetTextureMemoryUsed()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
+ texture;
+ texture = texture->getNext())
+ {
+ result += texture->MemoryUsage();
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetTextureCount()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLTexture* texture = contexts[i]->mTextures.getFirst();
+ texture;
+ texture = texture->getNext())
+ {
+ result++;
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetBufferMemoryUsed()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
+ buffer;
+ buffer = buffer->getNext())
+ {
+ result += buffer->ByteLength();
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetBufferCount()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLBuffer* buffer = contexts[i]->mBuffers.getFirst();
+ buffer;
+ buffer = buffer->getNext())
+ {
+ result++;
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetRenderbufferMemoryUsed()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
+ rb;
+ rb = rb->getNext())
+ {
+ result += rb->MemoryUsage();
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetRenderbufferCount()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLRenderbuffer* rb = contexts[i]->mRenderbuffers.getFirst();
+ rb;
+ rb = rb->getNext())
+ {
+ result++;
+ }
+ }
+ return result;
+}
+
+/*static*/ int64_t
+WebGLMemoryTracker::GetShaderCount()
+{
+ const ContextsArrayType & contexts = Contexts();
+ int64_t result = 0;
+ for(size_t i = 0; i < contexts.Length(); ++i) {
+ for (const WebGLShader* shader = contexts[i]->mShaders.getFirst();
+ shader;
+ shader = shader->getNext())
+ {
+ result++;
+ }
+ }
+ return result;
+}
+
+} // namespace mozilla