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author | Lars T Hansen <lhansen@mozilla.com> | 2019-07-20 15:43:01 +0200 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-07-20 15:43:01 +0200 |
commit | 7e6342a01158d689cb8cbfcb7ffb34f4aa2817c9 (patch) | |
tree | 02865106951fc182ebf3c7d9f130e3dadb428e55 /dom/canvas/WebGLFramebufferAttachable.cpp | |
parent | b7807cd00b4930639c8d536887a0b54d61c793ee (diff) | |
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Define JumpImmediateRange on ARM64.
There are comments in the code suggesting that we've made plans at some
point to handle very far jumps via patching + indirect jumps, but all of
those comments are TODO/FIXME. Absent such a strategy, the furthest jump
is 2^27-1 bytes, and we need to define JumpImmediateRange to reflect
that.
Diffstat (limited to 'dom/canvas/WebGLFramebufferAttachable.cpp')
0 files changed, 0 insertions, 0 deletions