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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+<!doctype html>
+<html>
+ <head>
+ <meta charset=utf-8>
+ <title>Tests for the effect of setting a CSS animation's
+ Animation.startTime</title>
+ <style>
+
+.animated-div {
+ margin-left: 10px;
+ /* Make it easier to calculate expected values: */
+ animation-timing-function: linear ! important;
+}
+
+@keyframes anim {
+ from { margin-left: 100px; }
+ to { margin-left: 200px; }
+}
+
+ </style>
+ <script src="../testcommon.js"></script>
+ </head>
+ <body>
+ <script type="text/javascript">
+
+'use strict';
+
+// TODO: We should separate this test(Testing for CSS Animation events /
+// Testing for start time of Web Animation).
+// e.g:
+// CSS Animation events test:
+// - check the firing an event after setting an Animation.startTime
+// The start time of Web Animation test:
+// - check an start time value on several situation(init / processing..)
+// - Based on W3C Spec, check the behavior of setting current time.
+
+// TODO: Once the computedTiming property is implemented, add checks to the
+// checker helpers to ensure that computedTiming's properties are updated as
+// expected.
+// See https://bugzilla.mozilla.org/show_bug.cgi?id=1108055
+
+const CSS_ANIM_EVENTS =
+ ['animationstart', 'animationiteration', 'animationend'];
+
+test(function(t)
+{
+ var div = addDiv(t, { 'style': 'animation: anim 100s' });
+ var animation = div.getAnimations()[0];
+
+ assert_equals(animation.startTime, null, 'startTime is unresolved');
+}, 'startTime of a newly created (play-pending) animation is unresolved');
+
+test(function(t)
+{
+ var div = addDiv(t, { 'style': 'animation: anim 100s paused' });
+ var animation = div.getAnimations()[0];
+ assert_equals(animation.startTime, null, 'startTime is unresolved');
+}, 'startTime of a newly created (pause-pending) animation is unresolved');
+
+promise_test(function(t)
+{
+ var div = addDiv(t, { 'style': 'animation: anim 100s' });
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ assert_true(animation.startTime > 0,
+ 'startTime is resolved when running');
+ });
+}, 'startTime is resolved when running');
+
+promise_test(function(t)
+{
+ var div = addDiv(t, { 'style': 'animation: anim 100s paused' });
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ assert_equals(animation.startTime, null,
+ 'startTime is unresolved when paused');
+ });
+}, 'startTime is unresolved when paused');
+
+promise_test(function(t)
+{
+ var div = addDiv(t, { 'style': 'animation: anim 100s' });
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ div.style.animationPlayState = 'paused';
+ getComputedStyle(div).animationPlayState;
+
+ assert_not_equals(animation.startTime, null,
+ 'startTime is resolved when pause-pending');
+
+ div.style.animationPlayState = 'running';
+ getComputedStyle(div).animationPlayState;
+
+ assert_not_equals(animation.startTime, null,
+ 'startTime is preserved when a pause is aborted');
+ });
+}, 'startTime while pause-pending and play-pending');
+
+promise_test(function(t) {
+ var div = addDiv(t, { 'style': 'animation: anim 100s' });
+ var animation = div.getAnimations()[0];
+ // Seek to end to put us in the finished state
+ animation.currentTime = 100 * MS_PER_SEC;
+
+ return animation.ready.then(function() {
+ // Call play() which puts us back in the running state
+ animation.play();
+
+ assert_equals(animation.startTime, null, 'startTime is unresolved');
+ });
+}, 'startTime while play-pending from finished state');
+
+test(function(t) {
+ var div = addDiv(t, { 'style': 'animation: anim 100s' });
+ var animation = div.getAnimations()[0];
+ animation.finish();
+ // Call play() which puts us back in the running state
+ animation.play();
+
+ assert_equals(animation.startTime, null, 'startTime is unresolved');
+}, 'startTime while play-pending from finished state using finish()');
+
+promise_test(function(t) {
+ var div = addDiv(t, { style: 'animation: anim 100s' });
+ var animation = div.getAnimations()[0];
+
+ assert_equals(animation.startTime, null, 'The initial startTime is null');
+ var initialTimelineTime = document.timeline.currentTime;
+
+ return animation.ready.then(function() {
+ assert_true(animation.startTime > initialTimelineTime,
+ 'After the animation has started, startTime is greater than ' +
+ 'the time when it was started');
+ var startTimeBeforePausing = animation.startTime;
+
+ div.style.animationPlayState = 'paused';
+ // Flush styles just in case querying animation.startTime doesn't flush
+ // styles (which would be a bug in of itself and could mask a further bug
+ // by causing startTime to appear to not change).
+ getComputedStyle(div).animationPlayState;
+
+ assert_equals(animation.startTime, startTimeBeforePausing,
+ 'The startTime does not change when pausing-pending');
+ return animation.ready;
+ }).then(function() {
+ assert_equals(animation.startTime, null,
+ 'After actually pausing, the startTime of an animation ' +
+ 'is null');
+ });
+}, 'Pausing should make the startTime become null');
+
+test(function(t)
+{
+ var div = addDiv(t, {'class': 'animated-div'});
+ div.style.animation = 'anim 100s 100s';
+ var animation = div.getAnimations()[0];
+ var currentTime = animation.timeline.currentTime;
+ animation.startTime = currentTime;
+
+ assert_times_equal(animation.startTime, currentTime,
+ 'Check setting of startTime actually works');
+}, 'Sanity test to check round-tripping assigning to a new animation\'s ' +
+ 'startTime');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = 'anim 100s 100s';
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ assert_less_than_equal(animation.startTime, animation.timeline.currentTime,
+ 'Animation.startTime should be less than the timeline\'s ' +
+ 'currentTime on the first paint tick after animation creation');
+
+ animation.startTime = animation.timeline.currentTime - 100 * MS_PER_SEC;
+ return eventWatcher.wait_for('animationstart');
+ }).then(function() {
+ animation.startTime = animation.timeline.currentTime - 200 * MS_PER_SEC;
+ return eventWatcher.wait_for('animationend');
+ });
+}, 'Skipping forward through animation');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = 'anim 100s 100s';
+ var animation = div.getAnimations()[0];
+ animation.startTime = animation.timeline.currentTime - 200 * MS_PER_SEC;
+ var previousTimelineTime = animation.timeline.currentTime;
+
+ return eventWatcher.wait_for(['animationstart',
+ 'animationend']).then(function() {
+ assert_true(document.timeline.currentTime - previousTimelineTime <
+ 100 * MS_PER_SEC,
+ 'Sanity check that seeking worked rather than the events ' +
+ 'firing after normal playback through the very long ' +
+ 'animation duration');
+
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+
+ // Despite going backwards from after the end of the animation (to being
+ // in the active interval), we now expect an 'animationstart' event
+ // because the animation should go from being inactive to active.
+ return eventWatcher.wait_for('animationstart');
+ }).then(function() {
+ animation.startTime = animation.timeline.currentTime;
+
+ // Despite going backwards from just after the active interval starts to
+ // the animation start time, we now expect an animationend event
+ // because we went from inside to outside the active interval.
+ return eventWatcher.wait_for('animationend');
+ }).then(function() {
+ assert_less_than_equal(animation.startTime, animation.timeline.currentTime,
+ 'Animation.startTime should be less than the timeline\'s ' +
+ 'currentTime on the first paint tick after animation creation');
+ });
+}, 'Skipping backwards through animation');
+
+// Next we have multiple tests to check that redundant startTime changes do NOT
+// dispatch events. It's impossible to distinguish between events not being
+// dispatched and events just taking an incredibly long time to dispatch
+// without waiting an infinitely long time. Obviously we don't want to do that
+// (block this test from finishing forever), so instead we just listen for
+// events until two animation frames (i.e. requestAnimationFrame callbacks)
+// have happened, then assume that no events will ever be dispatched for the
+// redundant changes if no events were detected in that time.
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = "anim 100s 100s";
+ var animation = div.getAnimations()[0];
+
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+ animation.startTime = animation.timeline.currentTime - 50 * MS_PER_SEC;
+
+ return waitForAnimationFrames(2);
+}, 'Redundant change, before -> active, then back');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = "anim 100s 100s";
+ var animation = div.getAnimations()[0];
+
+ animation.startTime = animation.timeline.currentTime - 250 * MS_PER_SEC;
+ animation.startTime = animation.timeline.currentTime - 50 * MS_PER_SEC;
+
+ return waitForAnimationFrames(2);
+}, 'Redundant change, before -> after, then back');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = "anim 100s 100s";
+ var animation = div.getAnimations()[0];
+
+ var retPromise = eventWatcher.wait_for('animationstart').then(function() {
+ animation.startTime = animation.timeline.currentTime - 50 * MS_PER_SEC;
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+
+ return waitForAnimationFrames(2);
+ });
+ // get us into the initial state:
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+
+ return retPromise;
+}, 'Redundant change, active -> before, then back');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = "anim 100s 100s";
+ var animation = div.getAnimations()[0];
+
+ var retPromise = eventWatcher.wait_for('animationstart').then(function() {
+ animation.startTime = animation.timeline.currentTime - 250 * MS_PER_SEC;
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+
+ return waitForAnimationFrames(2);
+ });
+ // get us into the initial state:
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+
+ return retPromise;
+}, 'Redundant change, active -> after, then back');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = "anim 100s 100s";
+ var animation = div.getAnimations()[0];
+
+ var retPromise = eventWatcher.wait_for(['animationstart',
+ 'animationend']).then(function() {
+ animation.startTime = animation.timeline.currentTime - 50 * MS_PER_SEC;
+ animation.startTime = animation.timeline.currentTime - 250 * MS_PER_SEC;
+
+ return waitForAnimationFrames(2);
+ });
+ // get us into the initial state:
+ animation.startTime = animation.timeline.currentTime - 250 * MS_PER_SEC;
+
+ return retPromise;
+}, 'Redundant change, after -> before, then back');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ var eventWatcher = new EventWatcher(t, div, CSS_ANIM_EVENTS);
+ div.style.animation = "anim 100s 100s";
+ var animation = div.getAnimations()[0];
+
+ var retPromise = eventWatcher.wait_for(['animationstart',
+ 'animationend']).then(function() {
+ animation.startTime = animation.timeline.currentTime - 150 * MS_PER_SEC;
+ animation.startTime = animation.timeline.currentTime - 250 * MS_PER_SEC;
+
+ return waitForAnimationFrames(2);
+
+ });
+ // get us into the initial state:
+ animation.startTime = animation.timeline.currentTime - 250 * MS_PER_SEC;
+
+ return retPromise;
+}, 'Redundant change, after -> active, then back');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ div.style.animation = 'anim 100s 100s';
+ var animation = div.getAnimations()[0];
+ var storedCurrentTime;
+
+ return animation.ready.then(function() {
+ storedCurrentTime = animation.currentTime;
+ animation.startTime = null;
+ return animation.ready;
+ }).then(function() {
+ assert_equals(animation.currentTime, storedCurrentTime,
+ 'Test that hold time is correct');
+ });
+}, 'Setting startTime to null');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ div.style.animation = 'anim 100s';
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ var savedStartTime = animation.startTime;
+
+ assert_not_equals(animation.startTime, null,
+ 'Animation.startTime not null on ready Promise resolve');
+
+ animation.pause();
+ return animation.ready;
+ }).then(function() {
+ assert_equals(animation.startTime, null,
+ 'Animation.startTime is null after paused');
+ assert_equals(animation.playState, 'paused',
+ 'Animation.playState is "paused" after pause() call');
+ });
+}, 'Animation.startTime after pausing');
+
+promise_test(function(t) {
+ var div = addDiv(t, {'class': 'animated-div'});
+ div.style.animation = 'anim 100s';
+ var animation = div.getAnimations()[0];
+
+ return animation.ready.then(function() {
+ animation.cancel();
+ assert_equals(animation.startTime, null,
+ 'The startTime of a cancelled animation should be null');
+ });
+}, 'Animation.startTime after cancelling');
+
+done();
+ </script>
+ </body>
+</html>