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/* Copyright 2013-2015 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <QObject>
#include <QVariant>
#include <QAbstractListModel>

#include "BaseVersion.h"

class Task;

/*!
 * \brief Class that each instance type's version list derives from.
 * Version lists are the lists that keep track of the available game versions
 * for that instance. This list will not be loaded on startup. It will be loaded
 * when the list's load function is called. Before using the version list, you
 * should check to see if it has been loaded yet and if not, load the list.
 *
 * Note that this class also inherits from QAbstractListModel. Methods from that
 * class determine how this version list shows up in a list view. Said methods
 * all have a default implementation, but they can be overridden by plugins to
 * change the behavior of the list.
 */
class BaseVersionList : public QAbstractListModel
{
	Q_OBJECT
public:
	enum ModelRoles
	{
		VersionPointerRole = Qt::UserRole,
		VersionRole,
		VersionIdRole,
		ParentGameVersionRole,
		RecommendedRole,
		TypeRole,
		BranchRole,
		PathRole,
		ArchitectureRole
	};
	typedef QList<ModelRoles> RoleList;

	explicit BaseVersionList(QObject *parent = 0);

	/*!
	 * \brief Gets a task that will reload the version list.
	 * Simply execute the task to load the list.
	 * The task returned by this function should reset the model when it's done.
	 * \return A pointer to a task that reloads the version list.
	 */
	virtual Task *getLoadTask() = 0;

	//! Checks whether or not the list is loaded. If this returns false, the list should be
	//loaded.
	virtual bool isLoaded() = 0;

	//! Gets the version at the given index.
	virtual const BaseVersionPtr at(int i) const = 0;

	//! Returns the number of versions in the list.
	virtual int count() const = 0;

	//////// List Model Functions ////////
	virtual QVariant data(const QModelIndex &index, int role) const;
	virtual int rowCount(const QModelIndex &parent) const;
	virtual int columnCount(const QModelIndex &parent) const;

	//! which roles are provided by this version list?
	virtual RoleList providesRoles();

	/*!
	 * \brief Finds a version by its descriptor.
	 * \param The descriptor of the version to find.
	 * \return A const pointer to the version with the given descriptor. NULL if
	 * one doesn't exist.
	 */
	virtual BaseVersionPtr findVersion(const QString &descriptor);

	/*!
	 * \brief Gets the latest stable version of this instance type.
	 * This is the version that will be selected by default.
	 * By default, this is simply the first version in the list.
	 */
	virtual BaseVersionPtr getLatestStable() const;

	/*!
	 * Sorts the version list.
	 */
	virtual void sort() = 0;

protected
slots:
	/*!
	 * Updates this list with the given list of versions.
	 * This is done by copying each version in the given list and inserting it
	 * into this one.
	 * We need to do this so that we can set the parents of the versions are set to this
	 * version list. This can't be done in the load task, because the versions the load
	 * task creates are on the load task's thread and Qt won't allow their parents
	 * to be set to something created on another thread.
	 * To get around that problem, we invoke this method on the GUI thread, which
	 * then copies the versions and sets their parents correctly.
	 * \param versions List of versions whose parents should be set.
	 */
	virtual void updateListData(QList<BaseVersionPtr> versions) = 0;
};