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path: root/api/logic/minecraft/auth/flows/AuthenticateTask.cpp
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/* Copyright 2013-2019 MultiMC Contributors
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "AuthenticateTask.h"
#include "../MojangAccount.h"

#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QVariant>

#include <QDebug>
#include <QUuid>

AuthenticateTask::AuthenticateTask(MojangAccount * account, const QString &password,
                                   QObject *parent)
    : YggdrasilTask(account, parent), m_password(password)
{
}

QJsonObject AuthenticateTask::getRequestContent() const
{
    /*
     * {
     *   "agent": {                                // optional
     *   "name": "Minecraft",                    // So far this is the only encountered value
     *   "version": 1                            // This number might be increased
     *                                             // by the vanilla client in the future
     *   },
     *   "username": "mojang account name",        // Can be an email address or player name for
                                                // unmigrated accounts
     *  "password": "mojang account password",
     *  "clientToken": "client identifier"        // optional
     *  "requestUser": true/false               // request the user structure
     * }
     */
    QJsonObject req;

    {
        QJsonObject agent;
        // C++ makes string literals void* for some stupid reason, so we have to tell it
        // QString... Thanks Obama.
        agent.insert("name", QString("Minecraft"));
        agent.insert("version", 1);
        req.insert("agent", agent);
    }

    req.insert("username", m_account->username());
    req.insert("password", m_password);
    req.insert("requestUser", true);

    // If we already have a client token, give it to the server.
    // Otherwise, let the server give us one.

    if(m_account->m_clientToken.isEmpty())
    {
        auto uuid = QUuid::createUuid();
        auto uuidString = uuid.toString().remove('{').remove('-').remove('}');
        m_account->m_clientToken = uuidString;
    }
    req.insert("clientToken", m_account->m_clientToken);

    return req;
}

void AuthenticateTask::processResponse(QJsonObject responseData)
{
    // Read the response data. We need to get the client token, access token, and the selected
    // profile.
    qDebug() << "Processing authentication response.";
    // qDebug() << responseData;
    // If we already have a client token, make sure the one the server gave us matches our
    // existing one.
    qDebug() << "Getting client token.";
    QString clientToken = responseData.value("clientToken").toString("");
    if (clientToken.isEmpty())
    {
        // Fail if the server gave us an empty client token
        changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
        return;
    }
    if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
    {
        changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
        return;
    }
    // Set the client token.
    m_account->m_clientToken = clientToken;

    // Now, we set the access token.
    qDebug() << "Getting access token.";
    QString accessToken = responseData.value("accessToken").toString("");
    if (accessToken.isEmpty())
    {
        // Fail if the server didn't give us an access token.
        changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
        return;
    }
    // Set the access token.
    m_account->m_accessToken = accessToken;

    // Now we load the list of available profiles.
    // Mojang hasn't yet implemented the profile system,
    // but we might as well support what's there so we
    // don't have trouble implementing it later.
    qDebug() << "Loading profile list.";
    QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
    QList<AccountProfile> loadedProfiles;
    for (auto iter : availableProfiles)
    {
        QJsonObject profile = iter.toObject();
        // Profiles are easy, we just need their ID and name.
        QString id = profile.value("id").toString("");
        QString name = profile.value("name").toString("");
        bool legacy = profile.value("legacy").toBool(false);

        if (id.isEmpty() || name.isEmpty())
        {
            // This should never happen, but we might as well
            // warn about it if it does so we can debug it easily.
            // You never know when Mojang might do something truly derpy.
            qWarning() << "Found entry in available profiles list with missing ID or name "
                           "field. Ignoring it.";
        }

        // Now, add a new AccountProfile entry to the list.
        loadedProfiles.append({id, name, legacy});
    }
    // Put the list of profiles we loaded into the MojangAccount object.
    m_account->m_profiles = loadedProfiles;

    // Finally, we set the current profile to the correct value. This is pretty simple.
    // We do need to make sure that the current profile that the server gave us
    // is actually in the available profiles list.
    // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
    qDebug() << "Setting current profile.";
    QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
    QString currentProfileId = currentProfile.value("id").toString("");
    if (currentProfileId.isEmpty())
    {
        changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium."));
        return;
    }
    if (!m_account->setCurrentProfile(currentProfileId))
    {
        changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list."));
        return;
    }

    // this is what the vanilla launcher passes to the userProperties launch param
    if (responseData.contains("user"))
    {
        User u;
        auto obj = responseData.value("user").toObject();
        u.id = obj.value("id").toString();
        auto propArray = obj.value("properties").toArray();
        for (auto prop : propArray)
        {
            auto propTuple = prop.toObject();
            auto name = propTuple.value("name").toString();
            auto value = propTuple.value("value").toString();
            u.properties.insert(name, value);
        }
        m_account->m_user = u;
    }

    // We've made it through the minefield of possible errors. Return true to indicate that
    // we've succeeded.
    qDebug() << "Finished reading authentication response.";
    changeState(STATE_SUCCEEDED);
}

QString AuthenticateTask::getEndpoint() const
{
    return "authenticate";
}

QString AuthenticateTask::getStateMessage() const
{
    switch (m_state)
    {
    case STATE_SENDING_REQUEST:
        return tr("Authenticating: Sending request...");
    case STATE_PROCESSING_RESPONSE:
        return tr("Authenticating: Processing response...");
    default:
        return YggdrasilTask::getStateMessage();
    }
}