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#pragma once
#include <QString>
#include "Library.h"
#include <ProblemProvider.h>

class LaunchProfile: public ProblemProvider
{
public:
    virtual ~LaunchProfile() {};

public: /* application of profile variables from patches */
    void applyMinecraftVersion(const QString& id);
    void applyMainClass(const QString& mainClass);
    void applyAppletClass(const QString& appletClass);
    void applyMinecraftArguments(const QString& minecraftArguments);
    void applyMinecraftVersionType(const QString& type);
    void applyMinecraftAssets(MojangAssetIndexInfo::Ptr assets);
    void applyTraits(const QSet<QString> &traits);
    void applyTweakers(const QStringList &tweakers);
    void applyJarMods(const QList<LibraryPtr> &jarMods);
    void applyMods(const QList<LibraryPtr> &jarMods);
    void applyLibrary(LibraryPtr library);
    void applyMainJar(LibraryPtr jar);
    void applyProblemSeverity(ProblemSeverity severity);
    /// clear the profile
    void clear();

public: /* getters for profile variables */
    QString getMinecraftVersion() const;
    QString getMainClass() const;
    QString getAppletClass() const;
    QString getMinecraftVersionType() const;
    MojangAssetIndexInfo::Ptr getMinecraftAssets() const;
    QString getMinecraftArguments() const;
    const QSet<QString> & getTraits() const;
    const QStringList & getTweakers() const;
    const QList<LibraryPtr> & getJarMods() const;
    const QList<LibraryPtr> & getLibraries() const;
    const QList<LibraryPtr> & getNativeLibraries() const;
    const LibraryPtr getMainJar() const;
    void getLibraryFiles(
        const QString & architecture,
        QStringList & jars,
        QStringList & nativeJars,
        const QString & overridePath,
        const QString & tempPath
    ) const;
    bool hasTrait(const QString & trait) const;
    ProblemSeverity getProblemSeverity() const override;
    const QList<PatchProblem> getProblems() const override;

private:
    /// the version of Minecraft - jar to use
    QString m_minecraftVersion;

    /// Release type - "release" or "snapshot"
    QString m_minecraftVersionType;

    /// Assets type - "legacy" or a version ID
    MojangAssetIndexInfo::Ptr m_minecraftAssets;

    /**
     * arguments that should be used for launching minecraft
     *
     * ex: "--username ${auth_player_name} --session ${auth_session}
     *      --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets}"
     */
    QString m_minecraftArguments;

    /// A list of all tweaker classes
    QStringList m_tweakers;

    /// The main class to load first
    QString m_mainClass;

    /// The applet class, for some very old minecraft releases
    QString m_appletClass;

    /// the list of libraries
    QList<LibraryPtr> m_libraries;

    /// the main jar
    LibraryPtr m_mainJar;

    /// the list of libraries
    QList<LibraryPtr> m_nativeLibraries;

    /// traits, collected from all the version files (version files can only add)
    QSet<QString> m_traits;

    /// A list of jar mods. version files can add those.
    QList<LibraryPtr> m_jarMods;

    /// the list of mods
    QList<LibraryPtr> m_mods;

    ProblemSeverity m_problemSeverity = ProblemSeverity::None;

};