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-rw-r--r--api/logic/minecraft/gameoptions/GameOptions.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/api/logic/minecraft/gameoptions/GameOptions.cpp b/api/logic/minecraft/gameoptions/GameOptions.cpp
new file mode 100644
index 00000000..e547b32a
--- /dev/null
+++ b/api/logic/minecraft/gameoptions/GameOptions.cpp
@@ -0,0 +1,144 @@
+#include "GameOptions.h"
+#include "FileSystem.h"
+#include <QDebug>
+#include <QSaveFile>
+
+namespace {
+bool load(const QString& path, std::vector<GameOptionItem> &contents, int & version)
+{
+ contents.clear();
+ QFile file(path);
+ if (!file.open(QFile::ReadOnly))
+ {
+ qWarning() << "Failed to read options file.";
+ return false;
+ }
+ version = 0;
+ while(!file.atEnd())
+ {
+ auto line = file.readLine();
+ if(line.endsWith('\n'))
+ {
+ line.chop(1);
+ }
+ auto separatorIndex = line.indexOf(':');
+ if(separatorIndex == -1)
+ {
+ continue;
+ }
+ auto key = QString::fromUtf8(line.data(), separatorIndex);
+ auto value = QString::fromUtf8(line.data() + separatorIndex + 1, line.size() - 1 - separatorIndex);
+ qDebug() << "!!" << key << "!!";
+ if(key == "version")
+ {
+ version = value.toInt();
+ continue;
+ }
+ contents.emplace_back(GameOptionItem{key, value});
+ }
+ qDebug() << "Loaded" << path << "with version:" << version;
+ return true;
+}
+bool save(const QString& path, std::vector<GameOptionItem> &mapping, int version)
+{
+ QSaveFile out(path);
+ if(!out.open(QIODevice::WriteOnly))
+ {
+ return false;
+ }
+ if(version != 0)
+ {
+ QString versionLine = QString("version:%1\n").arg(version);
+ out.write(versionLine.toUtf8());
+ }
+ auto iter = mapping.begin();
+ while (iter != mapping.end())
+ {
+ out.write(iter->key.toUtf8());
+ out.write(":");
+ out.write(iter->value.toUtf8());
+ out.write("\n");
+ iter++;
+ }
+ return out.commit();
+}
+}
+
+GameOptions::GameOptions(const QString& path):
+ path(path)
+{
+ reload();
+}
+
+QVariant GameOptions::headerData(int section, Qt::Orientation orientation, int role) const
+{
+ if(role != Qt::DisplayRole)
+ {
+ return QAbstractListModel::headerData(section, orientation, role);
+ }
+ switch(section)
+ {
+ case 0:
+ return tr("Key");
+ case 1:
+ return tr("Value");
+ default:
+ return QVariant();
+ }
+}
+
+QVariant GameOptions::data(const QModelIndex& index, int role) const
+{
+ if (!index.isValid())
+ return QVariant();
+
+ int row = index.row();
+ int column = index.column();
+
+ if (row < 0 || row >= int(contents.size()))
+ return QVariant();
+
+ switch (role)
+ {
+ case Qt::DisplayRole:
+ if(column == 0)
+ {
+ return contents[row].key;
+ }
+ else
+ {
+ return contents[row].value;
+ }
+ default:
+ return QVariant();
+ }
+ return QVariant();
+}
+
+int GameOptions::rowCount(const QModelIndex&) const
+{
+ return contents.size();
+}
+
+int GameOptions::columnCount(const QModelIndex&) const
+{
+ return 2;
+}
+
+bool GameOptions::isLoaded() const
+{
+ return loaded;
+}
+
+bool GameOptions::reload()
+{
+ beginResetModel();
+ loaded = load(path, contents, version);
+ endResetModel();
+ return loaded;
+}
+
+bool GameOptions::save()
+{
+ return ::save(path, contents, version);
+}