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/*
Copyright (C) 2005-2009 Michel de Boer <michel@twinklephone.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
/**
* @file
* Instant message session.
* SIP does not have a concept of message sessions. It's up to the
* user interface to create the illusion of a session by grouping
* messages between 2 users.
*/
#ifndef _MSG_SESSION_H
#define _MSG_SESSION_H
#include <string>
#include <time.h>
#include "id_object.h"
#include "exceptions.h"
#include "user.h"
#include "sockets/url.h"
#include "parser/media_type.h"
#include "patterns/observer.h"
using namespace std;
namespace im {
/**
* Maximum length for inline text messages. Longer texts are shown
* as attachments.
*/
const size_t MAX_INLINE_TEXT_LEN = 10240;
/** Message direction. */
enum t_direction {
MSG_DIR_IN, /**< Incoming. */
MSG_DIR_OUT /**< Outgoing. */
};
/** Text format. */
enum t_text_format {
TXT_PLAIN, /**< Plain */
TXT_HTML, /**< HTML */
};
/** Message composing state. */
enum t_composing_state {
COMPOSING_STATE_IDLE,
COMPOSING_STATE_ACTIVE
};
/**
* Convert a state name a conveyed in an im_iscomposing body to a state.
* @param state_name [in] The state name to convert.
* @return The composing state. If the state name is unknown, then
* COMPOSING_STATE_IDE is returned.
*/
t_composing_state string2composing_state(const string &state_name);
/**
* Convert a composing state to a string for an im_iscomposing body.
* @param state [in] The composing state to convert.
* @return The string.
*/
string composing_state2string(t_composing_state state);
/**
* Single message with meta information.
* In the current implementation a message either contains a text message
* or an attachment.
* TODO: use multipart MIME to send a text message with an attachment.
*/
class t_msg : public t_id_object {
public:
string subject; /**< Subject of the message. */
string message; /**< The message text. */
t_direction direction; /**< Direction of the message. */
time_t timestamp; /**< Timestamp of the message. */
t_text_format format; /**< Text format. */
bool has_attachment; /**< Indicates if an attachment is present. */
string attachment_filename; /**< File name of stored attachment. */
t_media attachment_media; /**< Media type of attachment */
string attachment_save_as_name; /**< Suggested 'save as' filename */
/** Constructor. */
t_msg();
/**
* Constructor.
* Sets the timestamp to the current time.
* @param msg [in] The message.
* @param dir [in] Direction of the message.
* @param fmt [in] Text format of the message.
*/
t_msg(const string &msg, t_direction dir, t_text_format fmt);
/**
* Add an attachment to the message.
* @param filename [in] File name (full path) of the attachment.
* @param media [in] Media type of the attachment.
* @param save_as [in] Suggested file name for saving.
*/
void set_attachment(const string &filename, const t_media &media, const string &save_as);
};
/**
* Message session.
* It's up to the user interface to create a message session and store
* all messages in it. The session is just a container to store a
* collection of page-mode messages.
*/
class t_msg_session : public patterns::t_subject {
private:
t_user *user_config; /**< User profile of the local user. */
t_display_url remote_party; /**< Remote party. */
list<t_msg> messages; /**< Messages sent/received. */
/** Indicates if a new message has been added to the list of message. */
bool new_message_added;
bool error_recvd; /**< Indicates that an error has been received. */
string error_msg; /**< Received error message. */
/** Indicates that a delivery notification has been received. */
bool delivery_notification_recvd;
/** Received delivery notification. */
string delivery_notification;
bool msg_in_flight; /**< Indicates if an outgoing message is in flight. */
/** Indicates if a composing state indication must be sent to the remote party. */
bool send_composing_state;
/** Message composing state of the local party. */
t_composing_state local_composing_state;
/** Timeout in seconds till the active state of the local party expires. */
time_t local_idle_timeout;
/** Timeout in seconds till a refresh of the active state indication must be sent. */
time_t local_refresh_timeout;
/** Message composing state of the remote party. */
t_composing_state remote_composing_state;
/** Timeout in seconds till the active state of the remote party expires. */
time_t remote_idle_timeout;
public:
/**
* Constructor.
* @param u [in] User profile of the local user.
*/
t_msg_session(t_user *u);
/**
* Constructor.
* @param u [in] User profile of the local user.
* @param _remote_party [in] URL of remote party.
*/
t_msg_session(t_user *u, t_display_url _remote_party);
/** Destructor. */
~t_msg_session();
/** @name getters */
//@{
t_user *get_user(void) const;
t_display_url get_remote_party(void) const;
const list<t_msg> &get_messages(void) const;
t_composing_state get_remote_composing_state(void) const;
//@}
/** @name setters */
//@{
void set_user(t_user *u);
void set_remote_party(const t_display_url &du);
void set_send_composing_state(bool enable);
//@}
/**
* Get the last message of the session.
* @return The last message.
* @throws empty_list_exception There are no messages.
*/
t_msg get_last_message(void);
/** Check if a new message has been added. */
bool is_new_message_added(void) const;
/**
* Set the display name of the remote party if it is not yet set.
* @param display [in] The display name to set.
*/
void set_display_if_empty(const string &display);
/**
* Add a received message to the session.
* @param msg [in] The message to add.
*/
void recv_msg(const t_msg &msg);
/**
* Send a message to the remote party.
* The message will be added to the list of messages.
* @param message [in] Message to be sent.
* @param format [in] Text format of the message.
*/
void send_msg(const string &message, t_text_format format);
/**
* Send a message with file attachment to the remote party.
* The message will be added to the list of messages.
* @param filename [in] Name of file to be sent.
* @param media [in] Mime type of the file.
* @param subject [in] Subject of message.
*/
void send_file(const string &filename, const t_media &media, const string &subject);
/**
* Set the error message of the session.
* @param message [in] Error message.
* @post @ref error_msg == message
* @post @ref error_recvd == true
*/
void set_error(const string &message);
/**
* Check if an error has been received.
* @return true, if an error has been received.
* @return false, otherwise
*/
bool error_received(void) const;
/**
* Take the error message from the session.
* @return Error message.
* @pre @ref error_received() == true
* @post @ref error_received() == false
*/
string take_error(void);
/**
* Set the delivery notification of the session.
* @param notification [in] Delivery notification.
* @post @ref delivery_notification == notification
* @post @ref delivery_notification_recvd == true
*/
void set_delivery_notification(const string ¬ification);
/**
* Check if a delivery notification has been received.
* @return true, if an error has been received.
* @return false, otherwise
*/
bool delivery_notification_received(void) const;
/**
* Take the delivery notification from the session.
* @return Delivery notification.
* @pre @ref delivery_notification_received() == true
* @post @ref delivery_notification_received() == false
*/
string take_delivery_notification(void);
/**
* Check if the session matches with a particular user and
* remote party.
* @param user [in] The user
* @param remote_party [in] URL of the remote party
* @return true, if there is a match
* @return false, otherwise
*/
bool match(t_user *user, t_url _remote_party);
/**
* Set the message in flight indicator.
* @param in_flight [in] Indicator value to set.
*/
void set_msg_in_flight(bool in_flight);
/**
* Check if a message is in flight.
* @return true, message is in flight.
* @return false, no message is in flight.
*/
bool is_msg_in_flight(void) const;
/**
* Set the local composing state.
* If the state transitions to a new state, then a composing indication
* is sent to the remote party.
* The local idle timeout and refresh timeout timers are updated depending
* on the current state.
* @param state [in] The new local composing state.
*/
void set_local_composing_state(t_composing_state state);
/**
* Set the remote composing state.
* The remote idle timeout timer is updated depending on the state.
* @param state [in] The new remote composing state.
* @param idle_timeout [in] The idle timeout value when state == active.
* @note When state == idle, then the idle_timout argument has no meaning.
*/
void set_remote_composing_state(t_composing_state state, time_t idle_timeout = 120);
/**
* Decrement the timeout values for the local composing state if
* the current state is active.
* If the idle timeout reaches zero, then the state transitions
* to idle, and an idle indication is sent to the remote party.
* If the refresh timeout reaches zero, then an active indication
* is sent to the remote party.
* If the current state is idle, then nothing is done.
*/
void dec_local_composing_timeout(void);
/** Decrement the timeout values for the remote composing state if
* the current state is active.
* If the idle timeout reaches zero, then the state transitions
* to idle.
* If the current state is idle, then nothing is done.
*/
void dec_remote_composing_timeout(void);
};
}; // end namespace
#endif
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