/* Copyright (C) 2005-2009 Michel de Boer This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TONE_GEN_H #define _TONE_GEN_H #include #include #include #include "sys_settings.h" #include "threads/mutex.h" #include "threads/thread.h" #include "threads/sema.h" #ifndef _AUDIO_DEVICE_H class t_audio_io; #endif using namespace std; class t_tone_gen { private: string wav_filename; // name of wav file SNDFILE *wav_file; // SNDFILE pointer to wav file SF_INFO wav_info; // Information about format of the wav file t_audio_device dev_tone; // device to play tone t_audio_io* aio; // soundcard bool valid; // wav file is in a valid format bool stop_playing; // indicates if playing should stop t_thread *thr_play; // playing thread bool loop; // repeat playing int pause; // pause (ms) between repetitions short *data_buf; // buffer for reading sound samples t_semaphore sema_finished; // indicates if playing finished public: t_tone_gen(const string &filename, const t_audio_device &_dev_tone); ~t_tone_gen(); bool is_valid(void) const; // Play the wav file // loop = true -> repeat playing // pause is pause in ms between repetitions void start_play_thread(bool _loop, int _pause); void play(void); // Stop playing void stop(void); }; #endif