diff options
Diffstat (limited to 'src/audio/tone_gen.h')
-rw-r--r-- | src/audio/tone_gen.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/audio/tone_gen.h b/src/audio/tone_gen.h new file mode 100644 index 0000000..1323fd4 --- /dev/null +++ b/src/audio/tone_gen.h @@ -0,0 +1,68 @@ +/* + Copyright (C) 2005-2009 Michel de Boer <michel@twinklephone.com> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +*/ + +#ifndef _TONE_GEN_H +#define _TONE_GEN_H + +#include <string> +#include <fstream> +#include <cc++/config.h> +#include <sndfile.h> +#include "sys_settings.h" +#include "threads/mutex.h" +#include "threads/thread.h" +#include "threads/sema.h" + +#ifndef _AUDIO_DEVICE_H +class t_audio_io; +#endif + +using namespace std; + +class t_tone_gen { +private: + string wav_filename; // name of wav file + SNDFILE *wav_file; // SNDFILE pointer to wav file + SF_INFO wav_info; // Information about format of the wav file + t_audio_device dev_tone; // device to play tone + t_audio_io* aio; // soundcard + bool valid; // wav file is in a valid format + bool stop_playing; // indicates if playing should stop + t_thread *thr_play; // playing thread + bool loop; // repeat playing + int pause; // pause (ms) between repetitions + short *data_buf; // buffer for reading sound samples + t_semaphore sema_finished; // indicates if playing finished + +public: + t_tone_gen(const string &filename, const t_audio_device &_dev_tone); + ~t_tone_gen(); + + bool is_valid(void) const; + + // Play the wav file + // loop = true -> repeat playing + // pause is pause in ms between repetitions + void start_play_thread(bool _loop, int _pause); + void play(void); + + // Stop playing + void stop(void); +}; + +#endif |