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package org.bukkit.craftbukkit.scoreboard;
import java.util.Map;
import net.minecraft.server.Scoreboard;
import net.minecraft.server.ScoreboardObjective;
import net.minecraft.server.ScoreboardScore;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import org.bukkit.scoreboard.Objective;
import org.bukkit.scoreboard.Score;
/**
* TL;DR: This class is special and lazily grabs a handle...
* ...because a handle is a full fledged (I think permanent) hashMap for the associated name.
* <p>
* Also, as an added perk, a CraftScore will (intentionally) stay a valid reference so long as objective is valid.
*/
final class CraftScore implements Score {
private final String entry;
private final CraftObjective objective;
CraftScore(CraftObjective objective, String entry) {
this.objective = objective;
this.entry = entry;
}
public OfflinePlayer getPlayer() {
return Bukkit.getOfflinePlayer(entry);
}
public String getEntry() {
return entry;
}
public Objective getObjective() {
return objective;
}
public int getScore() throws IllegalStateException {
Scoreboard board = objective.checkState().board;
if (board.getPlayers().contains(entry)) { // Lazy
Map<ScoreboardObjective, ScoreboardScore> scores = board.getPlayerObjectives(entry);
ScoreboardScore score = scores.get(objective.getHandle());
if (score != null) { // Lazy
return score.getScore();
}
}
return 0; // Lazy
}
public void setScore(int score) throws IllegalStateException {
objective.checkState().board.getPlayerScoreForObjective(entry, objective.getHandle()).setScore(score);
}
public CraftScoreboard getScoreboard() {
return objective.getScoreboard();
}
}
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