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package net.minecraft.server;
public class TileEntityChest extends TileEntity implements IInventory {
private ItemStack e[];
// CraftBukkit start
public ItemStack[] getContents() {
return e;
}
// CraftBukkit end
public TileEntityChest() {
e = new ItemStack[36];
}
public int h_() {
return 27;
}
public ItemStack a(int i) {
return e[i];
}
public ItemStack b(int i, int j) {
if (e[i] != null) {
if (e[i].a <= j) {
ItemStack itemstack = e[i];
e[i] = null;
d();
return itemstack;
}
ItemStack itemstack1 = e[i].a(j);
if (e[i].a == 0) {
e[i] = null;
}
d();
return itemstack1;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
e[i] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
d();
}
public String b() {
return "Chest";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
e = new ItemStack[h_()];
for (int i = 0; i < nbttaglist.b(); i++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound1.b("Slot") & 0xff;
if (j >= 0 && j < e.length) {
e[j] = new ItemStack(nbttagcompound1);
}
}
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < e.length; i++) {
if (e[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) i);
e[i].a(nbttagcompound1);
nbttaglist.a(((NBTBase) (nbttagcompound1)));
}
}
nbttagcompound.a("Items", ((NBTBase) (nbttaglist)));
}
public int c() {
return 64;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.m(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
}
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