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package net.minecraft.server;
public class Slot {
public final int a; // CraftBukkit: private -> public
public final IInventory b; // CraftBukkit: private -> public
public int c;
public int d;
public int e;
public Slot(IInventory iinventory, int i, int j, int k) {
b = iinventory;
a = i;
d = j;
e = k;
}
public void b() {
d();
}
public boolean a(ItemStack itemstack) {
return true;
}
public ItemStack c() {
return b.a(a);
}
public void b(ItemStack itemstack) {
b.a(a, itemstack);
d();
}
public void d() {
b.d();
}
public int a() {
return b.c();
}
public ItemStack a(int i) {
return b.a(a, i);
}
public boolean a(IInventory iinventory, int i) {
return iinventory == b && i == a;
}
}
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