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package net.minecraft.server;
public class Slot {
public final int index; // CraftBukkit - private -> public
public final IInventory inventory; // CraftBukkit - private -> public
public int a;
public int b;
public int c;
public Slot(IInventory iinventory, int i, int j, int k) {
this.inventory = iinventory;
this.index = i;
this.b = j;
this.c = k;
}
public void a(ItemStack itemstack) {
this.c();
}
public boolean isAllowed(ItemStack itemstack) {
return true;
}
public ItemStack getItem() {
return this.inventory.getItem(this.index);
}
public boolean b() {
return this.getItem() != null;
}
public void c(ItemStack itemstack) {
this.inventory.setItem(this.index, itemstack);
this.c();
}
public void c() {
this.inventory.update();
}
public int d() {
return this.inventory.getMaxStackSize();
}
public ItemStack a(int i) {
return this.inventory.a(this.index, i);
}
public boolean a(IInventory iinventory, int i) {
return iinventory == this.inventory && i == this.index;
}
}
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