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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.block.CraftBlock;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.entity.Player;
import org.bukkit.event.Event.Type;
import org.bukkit.event.player.PlayerItemEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
// CraftBukkit end
public class ItemFlintAndSteel extends Item {
public ItemFlintAndSteel(int i) {
super(i);
this.maxStackSize = 1;
this.durability = 64;
}
public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
// CraftBukkit start - store the clicked block
CraftWorld craftWorld = ((WorldServer) world).getWorld();
CraftServer craftServer = ((WorldServer) world).getServer();
org.bukkit.block.Block blockClicked = craftWorld.getBlockAt(i, j, k);
// CraftBukkit end
if (l == 0) {
--j;
}
if (l == 1) {
++j;
}
if (l == 2) {
--k;
}
if (l == 3) {
++k;
}
if (l == 4) {
--i;
}
if (l == 5) {
++i;
}
int i1 = world.getTypeId(i, j, k);
if (i1 == 0) {
// CraftBukkit start - Flint and steel
Type eventType = Type.PLAYER_ITEM;
Player thePlayer = (Player) entityhuman.getBukkitEntity();
CraftItemStack itemInHand = new CraftItemStack(itemstack);
BlockFace blockFace = CraftBlock.notchToBlockFace(l);
PlayerItemEvent event = new PlayerItemEvent(eventType, thePlayer, itemInHand, blockClicked, blockFace);
craftServer.getPluginManager().callEvent(event);
boolean preventLighter = event.isCancelled();
IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL;
BlockIgniteEvent eventIgnite = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer);
craftServer.getPluginManager().callEvent(eventIgnite);
boolean preventFire = eventIgnite.isCancelled();
if (preventLighter) {
return false;
}
if (preventFire) {
itemstack.b(1);
return false;
}
// CraftBukkit end
world.a((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "fire.ignite", 1.0F, b.nextFloat() * 0.4F + 0.8F);
world.e(i, j, k, Block.FIRE.id);
}
itemstack.b(1);
return true;
}
}
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