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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.block.BlockState;
import org.bukkit.craftbukkit.block.CraftBlockState;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.block.BlockPlaceEvent;
// CraftBukkit end
public class ItemBlock extends Item {
private int a;
public ItemBlock(int i) {
super(i);
this.a = i + 256;
this.b(Block.byId[i + 256].a(2));
}
public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit;
if (world.getTypeId(i, j, k) == Block.SNOW.id) {
l = 0;
} else {
if (l == 0) {
--j;
}
if (l == 1) {
++j;
}
if (l == 2) {
--k;
}
if (l == 3) {
++k;
}
if (l == 4) {
--i;
}
if (l == 5) {
++i;
}
}
if (itemstack.count == 0) {
return false;
} else {
if (world.a(this.a, i, j, k, false)) {
Block block = Block.byId[this.a];
// CraftBukkit start - This executes the placement of the block
BlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
// Special case the silly stepstone :'(
if (l == 1 && world.getTypeId(i, j - 1, k) == Block.STEP.id && itemstack.id == Block.STEP.id) {
replacedBlockState = CraftBlockState.getBlockState(world, i, j - 1, k);
}
/**
* @see net.minecraft.server.World#b(int i, int j, int k, int l, int i1)
*
* This replaces world.b(IIIII), we're doing this because we need to
* hook between the 'placement' and the informing to 'world' so we can
* sanely undo this.
*
* Whenever the call to 'world.b' changes we need to figure out again what to
* replace this with.
*/
if (world.setTypeIdAndData(i, j, k, a, a(itemstack.h()))) { // <-- world.b does this to place the block
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
if (event.isCancelled() || !event.canBuild()) {
// CraftBukkit Undo!
if ((this.a == Block.STEP.id) && (world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (world.getTypeId(i, j, k) == 0)) {
// Half steps automatically set the block below to a double
world.setTypeId(i, j - 1, k, 44);
} else {
if (this.a == Block.ICE.id) {
// Ice will explode if we set straight to 0
world.setTypeId(i, j, k, 20);
}
world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
}
} else {
world.f(i, j, k, a); // <-- world.b does this on success (tell the world)
Block.byId[this.a].d(world, i, j, k, l);
Block.byId[this.a].a(world, i, j, k, (EntityLiving) entityhuman);
world.a((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.c(), (block.stepSound.a() + 1.0F) / 2.0F, block.stepSound.b() * 0.8F);
--itemstack.count;
}
// CraftBukkit end
}
}
return true;
}
}
public String a() {
return Block.byId[this.a].f();
}
}
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