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package net.minecraft.server;
import java.io.File;
import java.util.List;
import java.util.UUID; // CraftBukkit
public interface IDataManager {
WorldData getWorldData();
void checkSession();
IChunkLoader createChunkLoader(WorldProvider worldprovider);
void saveWorldData(WorldData worlddata, List list);
void saveWorldData(WorldData worlddata);
PlayerFileData getPlayerFileData();
void e();
File getDataFile(String s);
UUID getUUID(); // CraftBukkit
}
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