summaryrefslogtreecommitdiffstats
path: root/src/main/java/net/minecraft/server/EntityFireball.java
blob: b2d4b52230e8bc864503d054b43870fb6451c9a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
package net.minecraft.server;

import java.util.List;

// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.ExplosionPrimeEvent;
// CraftBukkit end

public class EntityFireball extends Entity {

    private int f = -1;
    private int g = -1;
    private int h = -1;
    private int i = 0;
    private boolean j = false;
    public int a = 0;
    public EntityLiving shooter;
    private int k;
    private int l = 0;
    public double c;
    public double d;
    public double e;

    public EntityFireball(World world) {
        super(world);
        this.b(1.0F, 1.0F);
    }

    protected void b() {}

    public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
        super(world);
        this.shooter = entityliving;
        this.b(1.0F, 1.0F);
        this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
        this.setPosition(this.locX, this.locY, this.locZ);
        this.height = 0.0F;
        this.motX = this.motY = this.motZ = 0.0D;
        d0 += this.random.nextGaussian() * 0.4D;
        d1 += this.random.nextGaussian() * 0.4D;
        d2 += this.random.nextGaussian() * 0.4D;
        double d3 = (double) MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);

        this.c = d0 / d3 * 0.1D;
        this.d = d1 / d3 * 0.1D;
        this.e = d2 / d3 * 0.1D;
    }

    public void p_() {
        super.p_();
        this.fireTicks = 10;
        if (this.a > 0) {
            --this.a;
        }

        if (this.j) {
            int i = this.world.getTypeId(this.f, this.g, this.h);

            if (i == this.i) {
                ++this.k;
                if (this.k == 1200) {
                    this.die();
                }

                return;
            }

            this.j = false;
            this.motX *= (double) (this.random.nextFloat() * 0.2F);
            this.motY *= (double) (this.random.nextFloat() * 0.2F);
            this.motZ *= (double) (this.random.nextFloat() * 0.2F);
            this.k = 0;
            this.l = 0;
        } else {
            ++this.l;
        }

        Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
        Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
        MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);

        vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
        vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
        if (movingobjectposition != null) {
            vec3d1 = Vec3D.create(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
        }

        Entity entity = null;
        List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
        double d0 = 0.0D;

        for (int j = 0; j < list.size(); ++j) {
            Entity entity1 = (Entity) list.get(j);

            if (entity1.o_() && (entity1 != this.shooter || this.l >= 25)) {
                float f = 0.3F;
                AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
                MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);

                if (movingobjectposition1 != null) {
                    double d1 = vec3d.a(movingobjectposition1.f);

                    if (d1 < d0 || d0 == 0.0D) {
                        entity = entity1;
                        d0 = d1;
                    }
                }
            }
        }

        if (entity != null) {
            movingobjectposition = new MovingObjectPosition(entity);
        }

        if (movingobjectposition != null) {
            if (!this.world.isStatic) {
                // CraftBukkit start
                if (movingobjectposition.entity != null) {
                    boolean stick;
                    if (movingobjectposition.entity instanceof EntityLiving) {
                        CraftServer server = ((WorldServer) this.world).getServer();
                        org.bukkit.entity.Entity shooter = (this.shooter == null) ? null : this.shooter.getBukkitEntity();
                        org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
                        org.bukkit.entity.Entity projectile = this.getBukkitEntity();
                        DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
                        int damage = 0;

                        // TODO @see EntityArrow#162
                        EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
                        server.getPluginManager().callEvent(event);

                        if (!event.isCancelled()) {
                            // this function returns if the fireball should stick or not, i.e. !bounce
                            stick = movingobjectposition.entity.damageEntity(this.shooter, event.getDamage());
                        } else {
                            // event was cancelled, get if the fireball should bounce or not
                            stick = !event.getBounce();
                        }
                    } else {
                        stick = movingobjectposition.entity.damageEntity(this.shooter, 0);
                    }
                    if (stick) {
                        ;
                    }
                }

            CraftServer server = ((WorldServer) this.world).getServer();

            ExplosionPrimeEvent event = new ExplosionPrimeEvent(CraftEntity.getEntity(server, this), 1.0F, false);
            server.getPluginManager().callEvent(event);
            if (!event.isCancelled()) {
                // give 'this' instead of (Entity) null so we know what causes the damage
                this.world.createExplosion(this, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
                this.die();
            }
            // CraftBukkit end
            }

            // this.die() // # CraftBukkit
        }

        this.locX += this.motX;
        this.locY += this.motY;
        this.locZ += this.motZ;
        float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);

        this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);

        for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
            ;
        }

        while (this.pitch - this.lastPitch >= 180.0F) {
            this.lastPitch += 360.0F;
        }

        while (this.yaw - this.lastYaw < -180.0F) {
            this.lastYaw -= 360.0F;
        }

        while (this.yaw - this.lastYaw >= 180.0F) {
            this.lastYaw += 360.0F;
        }

        this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
        this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
        float f2 = 0.95F;

        if (this.aa()) {
            for (int k = 0; k < 4; ++k) {
                float f3 = 0.25F;

                this.world.a("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ);
            }

            f2 = 0.8F;
        }

        this.motX += this.c;
        this.motY += this.d;
        this.motZ += this.e;
        this.motX *= (double) f2;
        this.motY *= (double) f2;
        this.motZ *= (double) f2;
        this.world.a("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D);
        this.setPosition(this.locX, this.locY, this.locZ);
    }

    public void b(NBTTagCompound nbttagcompound) {
        nbttagcompound.a("xTile", (short) this.f);
        nbttagcompound.a("yTile", (short) this.g);
        nbttagcompound.a("zTile", (short) this.h);
        nbttagcompound.a("inTile", (byte) this.i);
        nbttagcompound.a("shake", (byte) this.a);
        nbttagcompound.a("inGround", (byte) (this.j ? 1 : 0));
    }

    public void a(NBTTagCompound nbttagcompound) {
        this.f = nbttagcompound.d("xTile");
        this.g = nbttagcompound.d("yTile");
        this.h = nbttagcompound.d("zTile");
        this.i = nbttagcompound.c("inTile") & 255;
        this.a = nbttagcompound.c("shake") & 255;
        this.j = nbttagcompound.c("inGround") == 1;
    }

    public boolean o_() {
        return true;
    }

    public boolean damageEntity(Entity entity, int i) {
        this.ac();
        if (entity != null) {
            Vec3D vec3d = entity.W();

            if (vec3d != null) {
                this.motX = vec3d.a;
                this.motY = vec3d.b;
                this.motZ = vec3d.c;
                this.c = this.motX * 0.1D;
                this.d = this.motY * 0.1D;
                this.e = this.motZ * 0.1D;
            }

            return true;
        } else {
            return false;
        }
    }
}