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package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Egg;
import org.bukkit.entity.MobType;
import org.bukkit.entity.Player;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.Event.Type;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.player.PlayerEggThrowEvent;
// CraftBukkit end
public class EntityEgg extends Entity {
private int b = -1;
private int c = -1;
private int d = -1;
private int e = 0;
private boolean f = false;
public int a = 0;
private EntityLiving ak;
private int al;
private int am = 0;
public EntityEgg(World world) {
super(world);
this.a(0.25F, 0.25F);
}
protected void a() {}
public EntityEgg(World world, EntityLiving entityliving) {
super(world);
this.ak = entityliving;
this.a(0.25F, 0.25F);
this.c(entityliving.locX, entityliving.locY + (double) entityliving.w(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.a(this.locX, this.locY, this.locZ);
this.height = 0.0F;
float f = 0.4F;
this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F) * f);
this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F) * f);
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
public EntityEgg(World world, double d0, double d1, double d2) {
super(world);
this.al = 0;
this.a(0.25F, 0.25F);
this.a(d0, d1, d2);
this.height = 0.0F;
}
public void a(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
d1 /= (double) f2;
d2 /= (double) f2;
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d0 *= (double) f;
d1 *= (double) f;
d2 *= (double) f;
this.motX = d0;
this.motY = d1;
this.motZ = d2;
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
this.al = 0;
}
public void b_() {
this.O = this.locX;
this.P = this.locY;
this.Q = this.locZ;
super.b_();
if (this.a > 0) {
--this.a;
}
if (this.f) {
int i = this.world.getTypeId(this.b, this.c, this.d);
if (i == this.e) {
++this.al;
if (this.al == 1200) {
this.q();
}
return;
}
this.f = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.al = 0;
this.am = 0;
} else {
++this.am;
}
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
if (!this.world.isStatic) {
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.c_() && (entity1 != this.ak || this.am >= 5)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.a(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
}
if (movingobjectposition != null) {
// CraftBukkit start
if (movingobjectposition.g != null) {
boolean stick;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
org.bukkit.entity.Entity shooter = (this.ak == null) ? null : this.ak.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 0;
// TODO @see EntityArrow#162
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
if(!event.isCancelled()) {
// this function returns if the egg should stick or not, i.e. !bounce
stick = movingobjectposition.g.a(this.ak, event.getDamage());
} else {
// event was cancelled, get if the egg should bounce or not
stick = !event.getBounce();
}
} else {
stick = movingobjectposition.g.a(this.ak, 0);
}
if (stick) {
; // Original code does nothing *yet*
}
}
// CraftBukkit start
boolean hatching = !this.world.isStatic && this.random.nextInt(8) == 0;
byte numHatching = (this.random.nextInt(32) == 0) ? (byte) 4 : (byte) 1;
if (!hatching) {
numHatching = 0;
}
MobType hatchingType = MobType.CHICKEN;
if (this.ak instanceof EntityPlayer) {
CraftServer server = ((WorldServer) this.world).getServer();
Type eventType = Type.PLAYER_EGG_THROW;
Player player = (this.ak == null) ? null : (Player) this.ak.getBukkitEntity();
PlayerEggThrowEvent event = new PlayerEggThrowEvent(eventType, player, (Egg)this.getBukkitEntity(), hatching, numHatching, hatchingType);
server.getPluginManager().callEvent(event);
hatching = event.isHatching();
numHatching = event.getNumHatches();
hatchingType = event.getHatchType();
}
if (hatching) {
for (int k = 0; k < numHatching; k++) {
Entity entity = null;
switch (hatchingType) {
case CHICKEN:
entity = new EntityChicken(this.world);
break;
case COW:
entity = new EntityCow(this.world);
break;
case CREEPER:
entity = new EntityCreeper(this.world);
break;
case GHAST:
entity = new EntityGhast(this.world);
break;
case PIG:
entity = new EntityPig(this.world);
break;
case PIG_ZOMBIE:
entity = new EntityPigZombie(this.world);
break;
case SHEEP:
entity = new EntitySheep(this.world);
break;
case SKELETON:
entity = new EntitySkeleton(this.world);
break;
case SPIDER:
entity = new EntitySpider(this.world);
break;
case ZOMBIE:
entity = new EntityZombie(this.world);
break;
case SQUID:
entity = new EntitySquid(this.world);
break;
default:
entity = new EntityChicken(this.world);
break;
}
// The world we're spawning in accepts this creature
boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal;
if ((isAnimal && this.world.L) || (!isAnimal && this.world.K)) {
entity.c(this.locX, this.locY, this.locZ, this.yaw, 0.0F);
this.world.a(entity);
}
}
}
// CraftBukkit end
for (int l = 0; l < 8; ++l) {
this.world.a("snowballpoof", this.locX, this.locY, this.locZ, 0.0D, 0.0D, 0.0D);
}
this.q();
}
this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f1) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.99F;
float f3 = 0.03F;
if (this.v()) {
for (int i1 = 0; i1 < 4; ++i1) {
float f4 = 0.25F;
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
}
f2 = 0.8F;
}
this.motX *= (double) f2;
this.motY *= (double) f2;
this.motZ *= (double) f2;
this.motY -= (double) f3;
this.a(this.locX, this.locY, this.locZ);
}
public void a(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) this.b);
nbttagcompound.a("yTile", (short) this.c);
nbttagcompound.a("zTile", (short) this.d);
nbttagcompound.a("inTile", (byte) this.e);
nbttagcompound.a("shake", (byte) this.a);
nbttagcompound.a("inGround", (byte) (this.f ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
this.b = nbttagcompound.c("xTile");
this.c = nbttagcompound.c("yTile");
this.d = nbttagcompound.c("zTile");
this.e = nbttagcompound.b("inTile") & 255;
this.a = nbttagcompound.b("shake") & 255;
this.f = nbttagcompound.b("inGround") == 1;
}
public void b(EntityHuman entityhuman) {
if (this.f && this.ak == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.c(this, 1);
this.q();
}
}
}
|