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package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
// CraftBukkit end
public class EntityArrow extends Entity {
private int c = -1;
private int d = -1;
private int e = -1;
private int f = 0;
private boolean g = false;
public int a = 0;
public EntityLiving b;
private int h;
private int i = 0;
public EntityArrow(World world) {
super(world);
this.a(0.5F, 0.5F);
}
public EntityArrow(World world, double d0, double d1, double d2) {
super(world);
this.a(0.5F, 0.5F);
this.a(d0, d1, d2);
this.height = 0.0F;
}
public EntityArrow(World world, EntityLiving entityliving) {
super(world);
this.b = entityliving;
this.a(0.5F, 0.5F);
this.c(entityliving.locX, entityliving.locY + (double) entityliving.p(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
this.locZ -= (double) (MathHelper.a(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.a(this.locX, this.locY, this.locZ);
this.height = 0.0F;
this.motX = (double) (-MathHelper.a(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
this.motZ = (double) (MathHelper.b(this.yaw / 180.0F * 3.1415927F) * MathHelper.b(this.pitch / 180.0F * 3.1415927F));
this.motY = (double) (-MathHelper.a(this.pitch / 180.0F * 3.1415927F));
this.a(this.motX, this.motY, this.motZ, 1.5F, 1.0F);
}
protected void a() {}
public void a(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.a(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
d1 /= (double) f2;
d2 /= (double) f2;
d0 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d1 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d2 += this.random.nextGaussian() * 0.007499999832361937D * (double) f1;
d0 *= (double) f;
d1 *= (double) f;
d2 *= (double) f;
this.motX = d0;
this.motY = d1;
this.motZ = d2;
float f3 = MathHelper.a(d0 * d0 + d2 * d2);
this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
this.h = 0;
}
public void f_() {
super.f_();
if (this.lastPitch == 0.0F && this.lastYaw == 0.0F) {
float f = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.lastYaw = this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
this.lastPitch = this.pitch = (float) (Math.atan2(this.motY, (double) f) * 180.0D / 3.1415927410125732D);
}
if (this.a > 0) {
--this.a;
}
if (this.g) {
int i = this.world.getTypeId(this.c, this.d, this.e);
if (i == this.f) {
++this.h;
if (this.h == 1200) {
this.C();
}
return;
}
this.g = false;
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
this.h = 0;
this.i = 0;
} else {
++this.i;
}
Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.b(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
List list = this.world.b((Entity) this, this.boundingBox.a(this.motX, this.motY, this.motZ).b(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
float f1;
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
if (entity1.d_() && (entity1 != this.b || this.i >= 5)) {
f1 = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 != null) {
double d1 = vec3d.a(movingobjectposition1.f);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
float f2;
if (movingobjectposition != null) {
if (movingobjectposition.g != null) {
// CraftBukkit start
boolean stick;
if (entity instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.world).getServer();
//TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
// or leave as DamageCause.ENTITY_ATTACK
org.bukkit.entity.Entity shooter = (this.b == null) ? null : this.b.getBukkitEntity();
org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
org.bukkit.entity.Entity projectile = this.getBukkitEntity();
// TODO deal with arrows being fired from a non-entity
DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
int damage = 4;
EntityDamageByProjectileEvent event = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
server.getPluginManager().callEvent(event);
if(!event.isCancelled()) {
// this function returns if the arrow should stick in or not, i.e. !bounce
stick = movingobjectposition.g.a(this.b, event.getDamage());
} else {
// event was cancelled, get if the arrow should bounce or not
stick = !event.getBounce();
}
} else {
stick = movingobjectposition.g.a(this.b, 4);
}
if (stick) {
// CraftBukkit end
this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.C();
} else {
this.motX *= -0.10000000149011612D;
this.motY *= -0.10000000149011612D;
this.motZ *= -0.10000000149011612D;
this.yaw += 180.0F;
this.lastYaw += 180.0F;
this.i = 0;
}
} else {
this.c = movingobjectposition.b;
this.d = movingobjectposition.c;
this.e = movingobjectposition.d;
this.f = this.world.getTypeId(this.c, this.d, this.e);
this.motX = (double) ((float) (movingobjectposition.f.a - this.locX));
this.motY = (double) ((float) (movingobjectposition.f.b - this.locY));
this.motZ = (double) ((float) (movingobjectposition.f.c - this.locZ));
f2 = MathHelper.a(this.motX * this.motX + this.motY * this.motY + this.motZ * this.motZ);
this.locX -= this.motX / (double) f2 * 0.05000000074505806D;
this.locY -= this.motY / (double) f2 * 0.05000000074505806D;
this.locZ -= this.motZ / (double) f2 * 0.05000000074505806D;
this.world.a(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
this.g = true;
this.a = 7;
}
}
this.locX += this.motX;
this.locY += this.motY;
this.locZ += this.motZ;
f2 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
this.yaw = (float) (Math.atan2(this.motX, this.motZ) * 180.0D / 3.1415927410125732D);
for (this.pitch = (float) (Math.atan2(this.motY, (double) f2) * 180.0D / 3.1415927410125732D); this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) {
;
}
while (this.pitch - this.lastPitch >= 180.0F) {
this.lastPitch += 360.0F;
}
while (this.yaw - this.lastYaw < -180.0F) {
this.lastYaw -= 360.0F;
}
while (this.yaw - this.lastYaw >= 180.0F) {
this.lastYaw += 360.0F;
}
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f3 = 0.99F;
f1 = 0.03F;
if (this.g_()) {
for (int k = 0; k < 4; ++k) {
float f4 = 0.25F;
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
}
f3 = 0.8F;
}
this.motX *= (double) f3;
this.motY *= (double) f3;
this.motZ *= (double) f3;
this.motY -= (double) f1;
this.a(this.locX, this.locY, this.locZ);
}
public void a(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) this.c);
nbttagcompound.a("yTile", (short) this.d);
nbttagcompound.a("zTile", (short) this.e);
nbttagcompound.a("inTile", (byte) this.f);
nbttagcompound.a("shake", (byte) this.a);
nbttagcompound.a("inGround", (byte) (this.g ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
this.c = nbttagcompound.d("xTile");
this.d = nbttagcompound.d("yTile");
this.e = nbttagcompound.d("zTile");
this.f = nbttagcompound.c("inTile") & 255;
this.a = nbttagcompound.c("shake") & 255;
this.g = nbttagcompound.c("inGround") == 1;
}
public void b(EntityHuman entityhuman) {
if (!this.world.isStatic) {
if (this.g && this.b == entityhuman && this.a <= 0 && entityhuman.inventory.a(new ItemStack(Item.ARROW, 1))) {
this.world.a(this, "random.pop", 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.b(this, 1);
this.C();
}
}
}
}
|