1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
|
--- a/net/minecraft/server/EntityVillager.java
+++ b/net/minecraft/server/EntityVillager.java
@@ -6,6 +6,14 @@
import javax.annotation.Nullable;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
+// CraftBukkit start
+import org.bukkit.Bukkit;
+import org.bukkit.craftbukkit.entity.CraftVillager;
+import org.bukkit.craftbukkit.inventory.CraftMerchantRecipe;
+import org.bukkit.entity.Villager;
+import org.bukkit.event.entity.VillagerAcquireTradeEvent;
+import org.bukkit.event.entity.VillagerReplenishTradeEvent;
+// CraftBukkit end
public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
@@ -18,13 +26,13 @@
@Nullable
private EntityHuman tradingPlayer;
@Nullable
- private MerchantRecipeList trades;
+ public MerchantRecipeList trades; // PAIL private -> public
private int bF;
private boolean bG;
private boolean bH;
public int riches;
private String bJ;
- private int bK;
+ public int bK; // PAIL private -> public // PAIL rename careerID
private int bL;
private boolean bM;
private boolean bN;
@@ -37,7 +45,7 @@
public EntityVillager(World world, int i) {
super(world);
- this.inventory = new InventorySubcontainer("Items", false, 8);
+ this.inventory = new InventorySubcontainer("Items", false, 8, (CraftVillager) this.getBukkitEntity()); // CraftBukkit add argument
this.setProfession(i);
this.setSize(0.6F, 1.95F);
((Navigation) this.getNavigation()).a(true);
@@ -119,7 +127,14 @@
MerchantRecipe merchantrecipe = (MerchantRecipe) iterator.next();
if (merchantrecipe.h()) {
- merchantrecipe.a(this.random.nextInt(6) + this.random.nextInt(6) + 2);
+ // CraftBukkit start
+ int bonus = this.random.nextInt(6) + this.random.nextInt(6) + 2;
+ VillagerReplenishTradeEvent event = new VillagerReplenishTradeEvent((Villager) this.getBukkitEntity(), merchantrecipe.asBukkit(), bonus);
+ Bukkit.getPluginManager().callEvent(event);
+ if (!event.isCancelled()) {
+ merchantrecipe.a(event.getBonus());
+ }
+ // CraftBukkit end
}
}
@@ -432,7 +447,7 @@
return this.trades;
}
- private void dx() {
+ public void dx() { // CraftBukkit private -> public // PAIL rename populateTrades
EntityVillager.IMerchantRecipeOption[][][] aentityvillager_imerchantrecipeoption = EntityVillager.bP[this.getProfession()];
if (this.bK != 0 && this.bL != 0) {
@@ -460,7 +475,20 @@
for (int l = 0; l < k; ++l) {
EntityVillager.IMerchantRecipeOption entityvillager_imerchantrecipeoption = aentityvillager_imerchantrecipeoption3[l];
- entityvillager_imerchantrecipeoption.a(this, this.trades, this.random);
+ // CraftBukkit start
+ // this is a hack. this must be done because otherwise, if
+ // mojang adds a new type of villager merchant option, it will need to
+ // have event handling added manually. this is better than having to do that.
+ MerchantRecipeList list = new MerchantRecipeList();
+ entityvillager_imerchantrecipeoption.a(this, list, this.random);
+ for (MerchantRecipe recipe : list) {
+ VillagerAcquireTradeEvent event = new VillagerAcquireTradeEvent((Villager) getBukkitEntity(), recipe.asBukkit());
+ Bukkit.getPluginManager().callEvent(event);
+ if (!event.isCancelled()) {
+ this.trades.add(CraftMerchantRecipe.fromBukkit(event.getRecipe()).toMinecraft());
+ }
+ }
+ // CraftBukkit end
}
}
|