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path: root/nms-patches/ContainerPlayer.patch
blob: 482d838541d238905abe3b1b268122ae38972de3 (plain)
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--- a/net/minecraft/server/ContainerPlayer.java
+++ b/net/minecraft/server/ContainerPlayer.java
@@ -1,28 +1,42 @@
 package net.minecraft.server;
 
+// CraftBukkit start
+import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
+import org.bukkit.craftbukkit.inventory.CraftInventoryView;
+// CraftBukkit end
+
 public class ContainerPlayer extends Container {
 
     public InventoryCrafting craftInventory = new InventoryCrafting(this, 2, 2);
     public IInventory resultInventory = new InventoryCraftResult();
     public boolean g;
     private final EntityHuman h;
+    // CraftBukkit start
+    private CraftInventoryView bukkitEntity = null;
+    private PlayerInventory player;
+    // CraftBukkit end
 
     public ContainerPlayer(final PlayerInventory playerinventory, boolean flag, EntityHuman entityhuman) {
         this.g = flag;
         this.h = entityhuman;
+        this.resultInventory = new InventoryCraftResult(); // CraftBukkit - moved to before InventoryCrafting construction
+        this.craftInventory = new InventoryCrafting(this, 2, 2, playerinventory.player); // CraftBukkit - pass player
+        this.craftInventory.resultInventory = this.resultInventory; // CraftBukkit - let InventoryCrafting know about its result slot
+        this.player = playerinventory; // CraftBukkit - save player
         this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 144, 36)));
 
-        final int i;
+        // CraftBukkit - fixed multiple decompiler errors below, good luck
         int j;
 
-        for (i = 0; i < 2; ++i) {
+        for (int i = 0; i < 2; ++i) {
             for (j = 0; j < 2; ++j) {
                 this.a(new Slot(this.craftInventory, j + i * 2, 88 + j * 18, 26 + i * 18));
             }
         }
 
-        for (i = 0; i < 4; ++i) {
-            this.a(new Slot(playerinventory, playerinventory.getSize() - 1 - i, 8, 8 + i * 18) {
+        for (int ii = 0; ii < 4; ++ii) {
+            final int i = ii;
+            this.a(new Slot(playerinventory, playerinventory.getSize() - 1 - ii, 8, 8 + ii * 18) {
                 public int getMaxStackSize() {
                     return 1;
                 }
@@ -33,21 +47,32 @@
             });
         }
 
-        for (i = 0; i < 3; ++i) {
+        for (int i = 0; i < 3; ++i) {
             for (j = 0; j < 9; ++j) {
                 this.a(new Slot(playerinventory, j + (i + 1) * 9, 8 + j * 18, 84 + i * 18));
             }
         }
 
-        for (i = 0; i < 9; ++i) {
+        for (int i = 0; i < 9; ++i) {
             this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
         }
 
-        this.a((IInventory) this.craftInventory);
+        // this.a((IInventory) this.craftInventory); // CraftBukkit - unneeded since it just sets result slot to empty
     }
 
     public void a(IInventory iinventory) {
-        this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
+        // this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.h.world));
+        // CraftBukkit start (Note: the following line would cause an error if called during construction)
+        CraftingManager.getInstance().lastCraftView = getBukkitView();
+        ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.h.world);
+        this.resultInventory.setItem(0, craftResult);
+        if (super.listeners.size() < 1) {
+            return;
+        }
+
+        EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
+        player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
+        // CraftBukkit end
     }
 
     public void b(EntityHuman entityhuman) {
@@ -127,4 +152,17 @@
     public boolean a(ItemStack itemstack, Slot slot) {
         return slot.inventory != this.resultInventory && super.a(itemstack, slot);
     }
+
+    // CraftBukkit start
+    @Override
+    public CraftInventoryView getBukkitView() {
+        if (bukkitEntity != null) {
+            return bukkitEntity;
+        }
+
+        CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
+        bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
+        return bukkitEntity;
+    }
+    // CraftBukkit end
 }