package net.minecraft.server; import java.util.Iterator; public class WorldMapHumanTracker { public final EntityHuman trackee; public int[] b; public int[] c; private int f; private int g; private byte[] h; public int d; private boolean i; final WorldMap worldMap; public WorldMapHumanTracker(WorldMap worldmap, EntityHuman entityhuman) { this.worldMap = worldmap; this.b = new int[128]; this.c = new int[128]; this.f = 0; this.g = 0; this.i = false; this.trackee = entityhuman; for (int i = 0; i < this.b.length; ++i) { this.b[i] = 0; this.c[i] = 127; } } public byte[] a(ItemStack itemstack) { byte[] abyte; if (!this.i) { abyte = new byte[] { (byte) 2, this.worldMap.scale}; this.i = true; return abyte; } else { int i; int j; org.bukkit.craftbukkit.map.RenderData render = this.worldMap.mapView.render((org.bukkit.craftbukkit.entity.CraftPlayer) trackee.getBukkitEntity()); // CraftBukkit if (--this.g < 0) { this.g = 4; abyte = new byte[render.cursors.size() * 3 + 1]; // CraftBukkit abyte[0] = 1; i = 0; // CraftBukkit start for (i = 0; i < render.cursors.size(); ++i) { org.bukkit.map.MapCursor cursor = render.cursors.get(i); if (!cursor.isVisible()) continue; byte value = (byte) (((cursor.getRawType() == 0 || cursor.getDirection() < 8 ? cursor.getDirection() : cursor.getDirection() - 1) & 15) * 16); abyte[i * 3 + 1] = (byte) (value | (cursor.getRawType() != 0 && value < 0 ? 16 - cursor.getRawType() : cursor.getRawType())); abyte[i * 3 + 2] = (byte) cursor.getX(); abyte[i * 3 + 3] = (byte) cursor.getY(); } // CraftBukkit end boolean flag = !itemstack.y(); if (this.h != null && this.h.length == abyte.length) { for (j = 0; j < abyte.length; ++j) { if (abyte[j] != this.h[j]) { flag = false; break; } } } else { flag = false; } if (!flag) { this.h = abyte; return abyte; } } for (int k = 0; k < 1; ++k) { i = this.f++ * 11 % 128; if (this.b[i] >= 0) { int l = this.c[i] - this.b[i] + 1; j = this.b[i]; byte[] abyte1 = new byte[l + 3]; abyte1[0] = 0; abyte1[1] = (byte) i; abyte1[2] = (byte) j; for (int i1 = 0; i1 < abyte1.length - 3; ++i1) { abyte1[i1 + 3] = render.buffer[(i1 + j) * 128 + i]; // CraftBukkit } this.c[i] = -1; this.b[i] = -1; return abyte1; } } return null; } } }