package net.minecraft.server; public class WorldManager implements IWorldAccess { private MinecraftServer server; public WorldServer world; // CraftBukkit - private -> public public WorldManager(MinecraftServer minecraftserver, WorldServer worldserver) { this.server = minecraftserver; this.world = worldserver; } public void a(String s, double d0, double d1, double d2, double d3, double d4, double d5) {} public void a(Entity entity) { this.server.getTracker(this.world.dimension).track(entity); // CraftBukkit } public void b(Entity entity) { this.server.getTracker(this.world.dimension).untrackEntity(entity); // CraftBukkit } public void a(String s, double d0, double d1, double d2, float f, float f1) {} public void a(int i, int j, int k, int l, int i1, int j1) {} public void a(int i, int j, int k) { this.server.serverConfigurationManager.flagDirty(i, j, k, this.world.dimension); // CraftBukkit } public void b(int i, int j, int k) {} public void a(String s, int i, int j, int k) {} public void a(int i, int j, int k, TileEntity tileentity) { this.server.serverConfigurationManager.a(i, j, k, tileentity); } public void a(EntityHuman entityhuman, int i, int j, int k, int l, int i1) { this.server.serverConfigurationManager.sendPacketNearby(entityhuman, (double) j, (double) k, (double) l, 64.0D, this.world.dimension, new Packet61WorldEvent(i, j, k, l, i1)); // CraftBukkit } }