package net.minecraft.server; import java.util.Random; import org.bukkit.BlockChangeDelegate; // CraftBukkit public abstract class WorldGenerator { private final boolean a; public WorldGenerator() { this.a = false; } public WorldGenerator(boolean flag) { this.a = flag; } public abstract boolean a(World world, Random random, int i, int j, int k); public void a(double d0, double d1, double d2) {} // CraftBukkit - change signature protected void setTypeAndData(BlockChangeDelegate world, int i, int j, int k, int l, int i1) { if (this.a) { world.setTypeIdAndData(i, j, k, l, i1); // CraftBukkit start - do equiv of setTypeIdAndData, but skip doing physics to prevent fades } else if ((world instanceof World) && ((World) world).getChunkAt(i >> 4, k >> 4).sentToClient) { if (world.setRawTypeIdAndData(i, j, k, l, i1)) { ((World) world).notify(i, j, k); } // CraftBukkt end } else { world.setRawTypeIdAndData(i, j, k, l, i1); } } }