package net.minecraft.server; import java.util.Random; public class WorldGenWitchHut extends WorldGenScatteredPiece { private boolean e; public WorldGenWitchHut() {} public WorldGenWitchHut(Random random, int i, int j) { super(random, i, 64, j, 7, 5, 9); } protected void a(NBTTagCompound nbttagcompound) { super.a(nbttagcompound); nbttagcompound.setBoolean("Witch", this.e); } protected void b(NBTTagCompound nbttagcompound) { super.b(nbttagcompound); this.e = nbttagcompound.getBoolean("Witch"); } public boolean a(World world, Random random, StructureBoundingBox structureboundingbox) { if (!this.a(world, structureboundingbox, 0)) { return false; } else { this.a(world, structureboundingbox, 1, 1, 1, 5, 1, 7, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 1, 4, 2, 5, 4, 7, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 2, 1, 0, 4, 1, 0, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 2, 2, 2, 3, 3, 2, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 1, 2, 3, 1, 3, 6, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 5, 2, 3, 5, 3, 6, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 2, 2, 7, 4, 3, 7, Blocks.WOOD, 1, Blocks.WOOD, 1, false); this.a(world, structureboundingbox, 1, 0, 2, 1, 3, 2, Blocks.LOG, Blocks.LOG, false); this.a(world, structureboundingbox, 5, 0, 2, 5, 3, 2, Blocks.LOG, Blocks.LOG, false); this.a(world, structureboundingbox, 1, 0, 7, 1, 3, 7, Blocks.LOG, Blocks.LOG, false); this.a(world, structureboundingbox, 5, 0, 7, 5, 3, 7, Blocks.LOG, Blocks.LOG, false); this.a(world, Blocks.FENCE, 0, 2, 3, 2, structureboundingbox); this.a(world, Blocks.FENCE, 0, 3, 3, 7, structureboundingbox); this.a(world, Blocks.AIR, 0, 1, 3, 4, structureboundingbox); this.a(world, Blocks.AIR, 0, 5, 3, 4, structureboundingbox); this.a(world, Blocks.AIR, 0, 5, 3, 5, structureboundingbox); this.a(world, Blocks.FLOWER_POT, 7, 1, 3, 5, structureboundingbox); this.a(world, Blocks.WORKBENCH, 0, 3, 2, 6, structureboundingbox); this.a(world, Blocks.CAULDRON, 0, 4, 2, 6, structureboundingbox); this.a(world, Blocks.FENCE, 0, 1, 2, 1, structureboundingbox); this.a(world, Blocks.FENCE, 0, 5, 2, 1, structureboundingbox); int i = this.a(Blocks.WOOD_STAIRS, 3); int j = this.a(Blocks.WOOD_STAIRS, 1); int k = this.a(Blocks.WOOD_STAIRS, 0); int l = this.a(Blocks.WOOD_STAIRS, 2); this.a(world, structureboundingbox, 0, 4, 1, 6, 4, 1, Blocks.SPRUCE_WOOD_STAIRS, i, Blocks.SPRUCE_WOOD_STAIRS, i, false); this.a(world, structureboundingbox, 0, 4, 2, 0, 4, 7, Blocks.SPRUCE_WOOD_STAIRS, k, Blocks.SPRUCE_WOOD_STAIRS, k, false); this.a(world, structureboundingbox, 6, 4, 2, 6, 4, 7, Blocks.SPRUCE_WOOD_STAIRS, j, Blocks.SPRUCE_WOOD_STAIRS, j, false); this.a(world, structureboundingbox, 0, 4, 8, 6, 4, 8, Blocks.SPRUCE_WOOD_STAIRS, l, Blocks.SPRUCE_WOOD_STAIRS, l, false); int i1; int j1; for (i1 = 2; i1 <= 7; i1 += 5) { for (j1 = 1; j1 <= 5; j1 += 4) { this.b(world, Blocks.LOG, 0, j1, -1, i1, structureboundingbox); } } if (!this.e) { i1 = this.a(2, 5); j1 = this.a(2); int k1 = this.b(2, 5); if (structureboundingbox.b(i1, j1, k1)) { this.e = true; EntityWitch entitywitch = new EntityWitch(world); entitywitch.setPositionRotation((double) i1 + 0.5D, (double) j1, (double) k1 + 0.5D, 0.0F, 0.0F); entitywitch.a((GroupDataEntity) null); world.addEntity(entitywitch, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.CHUNK_GEN); // CraftBukkit - add SpawnReason } } return true; } } }