package net.minecraft.server; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.Random; public class WorldGenVillagePieces { public static void a() { WorldGenFactory.a(WorldGenVillageLibrary.class, "ViBH"); WorldGenFactory.a(WorldGenVillageFarm2.class, "ViDF"); WorldGenFactory.a(WorldGenVillageFarm.class, "ViF"); WorldGenFactory.a(WorldGenVillageLight.class, "ViL"); WorldGenFactory.a(WorldGenVillageButcher.class, "ViPH"); WorldGenFactory.a(WorldGenVillageHouse.class, "ViSH"); WorldGenFactory.a(WorldGenVillageHut.class, "ViSmH"); WorldGenFactory.a(WorldGenVillageTemple.class, "ViST"); WorldGenFactory.a(WorldGenVillageBlacksmith.class, "ViS"); WorldGenFactory.a(WorldGenVillageStartPiece.class, "ViStart"); WorldGenFactory.a(WorldGenVillageRoad.class, "ViSR"); WorldGenFactory.a(WorldGenVillageHouse2.class, "ViTRH"); WorldGenFactory.a(WorldGenVillageWell.class, "ViW"); } public static List a(Random random, int i) { ArrayList arraylist = new ArrayList(); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHouse.class, 4, MathHelper.nextInt(random, 2 + i, 4 + i * 2))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageTemple.class, 20, MathHelper.nextInt(random, 0 + i, 1 + i))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageLibrary.class, 20, MathHelper.nextInt(random, 0 + i, 2 + i))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHut.class, 3, MathHelper.nextInt(random, 2 + i, 5 + i * 3))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageButcher.class, 15, MathHelper.nextInt(random, 0 + i, 2 + i))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageFarm2.class, 3, MathHelper.nextInt(random, 1 + i, 4 + i))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageFarm.class, 3, MathHelper.nextInt(random, 2 + i, 4 + i * 2))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageBlacksmith.class, 15, MathHelper.nextInt(random, 0, 1 + i))); arraylist.add(new WorldGenVillagePieceWeight(WorldGenVillageHouse2.class, 8, MathHelper.nextInt(random, 0 + i, 3 + i * 2))); Iterator iterator = arraylist.iterator(); while (iterator.hasNext()) { if (((WorldGenVillagePieceWeight) iterator.next()).d == 0) { iterator.remove(); } } return arraylist; } private static int a(List list) { boolean flag = false; int i = 0; WorldGenVillagePieceWeight worldgenvillagepieceweight; for (Iterator iterator = list.iterator(); iterator.hasNext(); i += worldgenvillagepieceweight.b) { worldgenvillagepieceweight = (WorldGenVillagePieceWeight) iterator.next(); if (worldgenvillagepieceweight.d > 0 && worldgenvillagepieceweight.c < worldgenvillagepieceweight.d) { flag = true; } } return flag ? i : -1; } private static WorldGenVillagePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, WorldGenVillagePieceWeight worldgenvillagepieceweight, List list, Random random, int i, int j, int k, int l, int i1) { Class oclass = worldgenvillagepieceweight.a; Object object = null; if (oclass == WorldGenVillageHouse.class) { object = WorldGenVillageHouse.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageTemple.class) { object = WorldGenVillageTemple.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageLibrary.class) { object = WorldGenVillageLibrary.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageHut.class) { object = WorldGenVillageHut.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageButcher.class) { object = WorldGenVillageButcher.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageFarm2.class) { object = WorldGenVillageFarm2.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageFarm.class) { object = WorldGenVillageFarm.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageBlacksmith.class) { object = WorldGenVillageBlacksmith.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } else if (oclass == WorldGenVillageHouse2.class) { object = WorldGenVillageHouse2.a(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } return (WorldGenVillagePiece) object; } private static WorldGenVillagePiece c(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) { int j1 = a(worldgenvillagestartpiece.e); if (j1 <= 0) { return null; } else { int k1 = 0; while (k1 < 5) { ++k1; int l1 = random.nextInt(j1); Iterator iterator = worldgenvillagestartpiece.e.iterator(); while (iterator.hasNext()) { WorldGenVillagePieceWeight worldgenvillagepieceweight = (WorldGenVillagePieceWeight) iterator.next(); l1 -= worldgenvillagepieceweight.b; if (l1 < 0) { if (!worldgenvillagepieceweight.a(i1) || worldgenvillagepieceweight == worldgenvillagestartpiece.d && worldgenvillagestartpiece.e.size() > 1) { break; } WorldGenVillagePiece worldgenvillagepiece = a(worldgenvillagestartpiece, worldgenvillagepieceweight, list, random, i, j, k, l, i1); if (worldgenvillagepiece != null) { ++worldgenvillagepieceweight.c; worldgenvillagestartpiece.d = worldgenvillagepieceweight; if (!worldgenvillagepieceweight.a()) { worldgenvillagestartpiece.e.remove(worldgenvillagepieceweight); } return worldgenvillagepiece; } } } } StructureBoundingBox structureboundingbox = WorldGenVillageLight.a(worldgenvillagestartpiece, list, random, i, j, k, l); if (structureboundingbox != null) { return new WorldGenVillageLight(worldgenvillagestartpiece, i1, random, structureboundingbox, l); } else { return null; } } } private static StructurePiece d(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) { if (i1 > 50) { return null; } else if (Math.abs(i - worldgenvillagestartpiece.c().a) <= 112 && Math.abs(k - worldgenvillagestartpiece.c().c) <= 112) { WorldGenVillagePiece worldgenvillagepiece = c(worldgenvillagestartpiece, list, random, i, j, k, l, i1 + 1); if (worldgenvillagepiece != null) { int j1 = (worldgenvillagepiece.f.a + worldgenvillagepiece.f.d) / 2; int k1 = (worldgenvillagepiece.f.c + worldgenvillagepiece.f.f) / 2; int l1 = worldgenvillagepiece.f.d - worldgenvillagepiece.f.a; int i2 = worldgenvillagepiece.f.f - worldgenvillagepiece.f.c; int j2 = l1 > i2 ? l1 : i2; if (worldgenvillagestartpiece.e().a(j1, k1, j2 / 2 + 4, WorldGenVillage.e)) { list.add(worldgenvillagepiece); worldgenvillagestartpiece.i.add(worldgenvillagepiece); return worldgenvillagepiece; } } return null; } else { return null; } } private static StructurePiece e(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) { if (i1 > 3 + worldgenvillagestartpiece.c) { return null; } else if (Math.abs(i - worldgenvillagestartpiece.c().a) <= 112 && Math.abs(k - worldgenvillagestartpiece.c().c) <= 112) { StructureBoundingBox structureboundingbox = WorldGenVillageRoad.a(worldgenvillagestartpiece, list, random, i, j, k, l); if (structureboundingbox != null && structureboundingbox.b > 10) { WorldGenVillageRoad worldgenvillageroad = new WorldGenVillageRoad(worldgenvillagestartpiece, i1, random, structureboundingbox, l); int j1 = (worldgenvillageroad.f.a + worldgenvillageroad.f.d) / 2; int k1 = (worldgenvillageroad.f.c + worldgenvillageroad.f.f) / 2; int l1 = worldgenvillageroad.f.d - worldgenvillageroad.f.a; int i2 = worldgenvillageroad.f.f - worldgenvillageroad.f.c; int j2 = l1 > i2 ? l1 : i2; if (worldgenvillagestartpiece.e().a(j1, k1, j2 / 2 + 4, WorldGenVillage.e)) { list.add(worldgenvillageroad); worldgenvillagestartpiece.j.add(worldgenvillageroad); return worldgenvillageroad; } } return null; } else { return null; } } static StructurePiece a(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) { return d(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } static StructurePiece b(WorldGenVillageStartPiece worldgenvillagestartpiece, List list, Random random, int i, int j, int k, int l, int i1) { return e(worldgenvillagestartpiece, list, random, i, j, k, l, i1); } }