package net.minecraft.server; import java.util.Random; import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit public class WorldGenTrees extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface private final int a; private final boolean b; private final int c; private final int d; public WorldGenTrees(boolean flag) { this(flag, 4, 0, 0, false); } public WorldGenTrees(boolean flag, int i, int j, int k, boolean flag1) { super(flag); this.a = i; this.c = j; this.d = k; this.b = flag1; } public boolean a(World world, Random random, int i, int j, int k) { // CraftBukkit start - Moved to generate return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k); } public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) { // CraftBukkit end int l = random.nextInt(3) + this.a; boolean flag = true; if (j >= 1 && j + l + 1 <= 256) { byte b0; int i1; Block block; for (int j1 = j; j1 <= j + 1 + l; ++j1) { b0 = 1; if (j1 == j) { b0 = 0; } if (j1 >= j + 1 + l - 2) { b0 = 2; } for (int k1 = i - b0; k1 <= i + b0 && flag; ++k1) { for (i1 = k - b0; i1 <= k + b0 && flag; ++i1) { if (j1 >= 0 && j1 < 256) { block = world.getType(k1, j1, i1); if (!this.a(block)) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { Block block1 = world.getType(i, j - 1, k); if ((block1 == Blocks.GRASS || block1 == Blocks.DIRT || block1 == Blocks.SOIL) && j < 256 - l - 1) { this.setType(world, i, j - 1, k, Blocks.DIRT); b0 = 3; byte b1 = 0; int l1; int i2; int j2; int k2; for (i1 = j - b0 + l; i1 <= j + l; ++i1) { k2 = i1 - (j + l); l1 = b1 + 1 - k2 / 2; for (i2 = i - l1; i2 <= i + l1; ++i2) { j2 = i2 - i; for (int l2 = k - l1; l2 <= k + l1; ++l2) { int i3 = l2 - k; if (Math.abs(j2) != l1 || Math.abs(i3) != l1 || random.nextInt(2) != 0 && k2 != 0) { Block block2 = world.getType(i2, i1, l2); if (block2.getMaterial() == Material.AIR || block2.getMaterial() == Material.LEAVES) { this.setTypeAndData(world, i2, i1, l2, Blocks.LEAVES, this.d); } } } } } for (i1 = 0; i1 < l; ++i1) { block = world.getType(i, j + i1, k); if (block.getMaterial() == Material.AIR || block.getMaterial() == Material.LEAVES) { this.setTypeAndData(world, i, j + i1, k, Blocks.LOG, this.c); if (this.b && i1 > 0) { if (random.nextInt(3) > 0 && world.isEmpty(i - 1, j + i1, k)) { this.setTypeAndData(world, i - 1, j + i1, k, Blocks.VINE, 8); } if (random.nextInt(3) > 0 && world.isEmpty(i + 1, j + i1, k)) { this.setTypeAndData(world, i + 1, j + i1, k, Blocks.VINE, 2); } if (random.nextInt(3) > 0 && world.isEmpty(i, j + i1, k - 1)) { this.setTypeAndData(world, i, j + i1, k - 1, Blocks.VINE, 1); } if (random.nextInt(3) > 0 && world.isEmpty(i, j + i1, k + 1)) { this.setTypeAndData(world, i, j + i1, k + 1, Blocks.VINE, 4); } } } } if (this.b) { for (i1 = j - 3 + l; i1 <= j + l; ++i1) { k2 = i1 - (j + l); l1 = 2 - k2 / 2; for (i2 = i - l1; i2 <= i + l1; ++i2) { for (j2 = k - l1; j2 <= k + l1; ++j2) { if (world.getType(i2, i1, j2).getMaterial() == Material.LEAVES) { if (random.nextInt(4) == 0 && world.getType(i2 - 1, i1, j2).getMaterial() == Material.AIR) { this.a(world, i2 - 1, i1, j2, 8); } if (random.nextInt(4) == 0 && world.getType(i2 + 1, i1, j2).getMaterial() == Material.AIR) { this.a(world, i2 + 1, i1, j2, 2); } if (random.nextInt(4) == 0 && world.getType(i2, i1, j2 - 1).getMaterial() == Material.AIR) { this.a(world, i2, i1, j2 - 1, 1); } if (random.nextInt(4) == 0 && world.getType(i2, i1, j2 + 1).getMaterial() == Material.AIR) { this.a(world, i2, i1, j2 + 1, 4); } } } } } if (random.nextInt(5) == 0 && l > 5) { for (i1 = 0; i1 < 2; ++i1) { for (k2 = 0; k2 < 4; ++k2) { if (random.nextInt(4 - i1) == 0) { l1 = random.nextInt(3); this.setTypeAndData(world, i + Direction.a[Direction.f[k2]], j + l - 5 + i1, k + Direction.b[Direction.f[k2]], Blocks.COCOA, l1 << 2 | k2); } } } } } return true; } else { return false; } } } else { return false; } } // CraftBukkit - Changed world to BlockChangeDelegate private void a(CraftBlockChangeDelegate world, int i, int j, int k, int l) { this.setTypeAndData(world, i, j, k, Blocks.VINE, l); int i1 = 4; while (true) { --j; if (world.getType(i, j, k).getMaterial() != Material.AIR || i1 <= 0) { return; } this.setTypeAndData(world, i, j, k, Blocks.VINE, l); --i1; } } }