package net.minecraft.server; import java.util.Random; import org.bukkit.BlockChangeDelegate; // CraftBukkit public class WorldGenTaiga1 extends WorldGenerator { public WorldGenTaiga1() {} public boolean a(World world, Random random, int i, int j, int k) { // CraftBukkit start // sk: The idea is to have (our) WorldServer implement // BlockChangeDelegate and then we can implicitly cast World to // WorldServer (a safe cast, AFAIK) and no code will be broken. This // then allows plugins to catch manually-invoked generation events return this.generate((BlockChangeDelegate) world, random, i, j, k); } public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) { // CraftBukkit end int l = random.nextInt(5) + 7; int i1 = l - random.nextInt(2) - 3; int j1 = l - i1; int k1 = 1 + random.nextInt(j1 + 1); boolean flag = true; if (j >= 1 && j + l + 1 <= 128) { int l1; int i2; int j2; int k2; int l2; for (l1 = j; l1 <= j + 1 + l && flag; ++l1) { boolean flag1 = true; if (l1 - j < i1) { l2 = 0; } else { l2 = k1; } for (i2 = i - l2; i2 <= i + l2 && flag; ++i2) { for (j2 = k - l2; j2 <= k + l2 && flag; ++j2) { if (l1 >= 0 && l1 < 128) { k2 = world.getTypeId(i2, l1, j2); if (k2 != 0 && k2 != Block.LEAVES.id) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { l1 = world.getTypeId(i, j - 1, k); if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < 128 - l - 1) { world.setRawTypeId(i, j - 1, k, Block.DIRT.id); l2 = 0; for (i2 = j + l; i2 >= j + i1; --i2) { for (j2 = i - l2; j2 <= i + l2; ++j2) { k2 = j2 - i; for (int i3 = k - l2; i3 <= k + l2; ++i3) { int j3 = i3 - k; if ((Math.abs(k2) != l2 || Math.abs(j3) != l2 || l2 <= 0) && !Block.n[world.getTypeId(j2, i2, i3)]) { world.setRawTypeIdAndData(j2, i2, i3, Block.LEAVES.id, 1); } } } if (l2 >= 1 && i2 == j + i1 + 1) { --l2; } else if (l2 < k1) { ++l2; } } for (i2 = 0; i2 < l - 1; ++i2) { j2 = world.getTypeId(i, j + i2, k); if (j2 == 0 || j2 == Block.LEAVES.id) { world.setRawTypeIdAndData(i, j + i2, k, Block.LOG.id, 1); } } return true; } else { return false; } } } else { return false; } } }