package net.minecraft.server; import java.util.Random; import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit public class WorldGenForest extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface private boolean a; public WorldGenForest(boolean flag, boolean flag1) { super(flag); this.a = flag1; } public boolean a(World world, Random random, int i, int j, int k) { // CraftBukkit start - Moved to generate return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k); } public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) { // CraftBukkit end int l = random.nextInt(3) + 5; if (this.a) { l += random.nextInt(7); } boolean flag = true; if (j >= 1 && j + l + 1 <= 256) { int i1; int j1; for (int k1 = j; k1 <= j + 1 + l; ++k1) { byte b0 = 1; if (k1 == j) { b0 = 0; } if (k1 >= j + 1 + l - 2) { b0 = 2; } for (i1 = i - b0; i1 <= i + b0 && flag; ++i1) { for (j1 = k - b0; j1 <= k + b0 && flag; ++j1) { if (k1 >= 0 && k1 < 256) { Block block = world.getType(i1, k1, j1); if (!this.a(block)) { flag = false; } } else { flag = false; } } } } if (!flag) { return false; } else { Block block1 = world.getType(i, j - 1, k); if ((block1 == Blocks.GRASS || block1 == Blocks.DIRT || block1 == Blocks.SOIL) && j < 256 - l - 1) { this.setType(world, i, j - 1, k, Blocks.DIRT); int l1; for (l1 = j - 3 + l; l1 <= j + l; ++l1) { i1 = l1 - (j + l); j1 = 1 - i1 / 2; for (int i2 = i - j1; i2 <= i + j1; ++i2) { int j2 = i2 - i; for (int k2 = k - j1; k2 <= k + j1; ++k2) { int l2 = k2 - k; if (Math.abs(j2) != j1 || Math.abs(l2) != j1 || random.nextInt(2) != 0 && i1 != 0) { Block block2 = world.getType(i2, l1, k2); if (block2.getMaterial() == Material.AIR || block2.getMaterial() == Material.LEAVES) { this.setTypeAndData(world, i2, l1, k2, Blocks.LEAVES, 2); } } } } } for (l1 = 0; l1 < l; ++l1) { Block block3 = world.getType(i, j + l1, k); if (block3.getMaterial() == Material.AIR || block3.getMaterial() == Material.LEAVES) { this.setTypeAndData(world, i, j + l1, k, Blocks.LOG, 2); } } return true; } else { return false; } } } else { return false; } } }