package net.minecraft.server; import java.util.Random; public class WorldGenClay extends WorldGenerator { private int a; private int b; public WorldGenClay(int i) { this.a = Block.CLAY.id; this.b = i; } public boolean a(World world, Random random, int i, int j, int k) { if (world.getMaterial(i, j, k) != Material.WATER) { return false; } else { float f = random.nextFloat() * 3.1415927F; double d0 = (double) ((float) (i + 8) + MathHelper.sin(f) * (float) this.b / 8.0F); double d1 = (double) ((float) (i + 8) - MathHelper.sin(f) * (float) this.b / 8.0F); double d2 = (double) ((float) (k + 8) + MathHelper.cos(f) * (float) this.b / 8.0F); double d3 = (double) ((float) (k + 8) - MathHelper.cos(f) * (float) this.b / 8.0F); double d4 = (double) (j + random.nextInt(3) + 2); double d5 = (double) (j + random.nextInt(3) + 2); for (int l = 0; l <= this.b; ++l) { double d6 = d0 + (d1 - d0) * (double) l / (double) this.b; double d7 = d4 + (d5 - d4) * (double) l / (double) this.b; double d8 = d2 + (d3 - d2) * (double) l / (double) this.b; double d9 = random.nextDouble() * (double) this.b / 16.0D; double d10 = (double) (MathHelper.sin((float) l * 3.1415927F / (float) this.b) + 1.0F) * d9 + 1.0D; double d11 = (double) (MathHelper.sin((float) l * 3.1415927F / (float) this.b) + 1.0F) * d9 + 1.0D; int i1 = MathHelper.floor(d6 - d10 / 2.0D); int j1 = MathHelper.floor(d6 + d10 / 2.0D); int k1 = MathHelper.floor(d7 - d11 / 2.0D); int l1 = MathHelper.floor(d7 + d11 / 2.0D); int i2 = MathHelper.floor(d8 - d10 / 2.0D); // CraftBukkit - d6 -> d8 int j2 = MathHelper.floor(d8 + d10 / 2.0D); // CraftBukkit - d6 -> d8 for (int k2 = i1; k2 <= j1; ++k2) { for (int l2 = k1; l2 <= l1; ++l2) { for (int i3 = i2; i3 <= j2; ++i3) { double d12 = ((double) k2 + 0.5D - d6) / (d10 / 2.0D); double d13 = ((double) l2 + 0.5D - d7) / (d11 / 2.0D); double d14 = ((double) i3 + 0.5D - d8) / (d10 / 2.0D); if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D) { int j3 = world.getTypeId(k2, l2, i3); if (j3 == Block.SAND.id) { world.setRawTypeId(k2, l2, i3, this.a); } } } } } } return true; } } }