package net.minecraft.server; import java.util.Iterator; import java.util.List; public class VillageSiege { private World world; private boolean b = false; private int c = -1; private int d; private int e; private Village f; private int g; private int h; private int i; public VillageSiege(World world) { this.world = world; } public void a() { boolean flag = false; if (flag) { if (this.c == 2) { this.d = 100; return; } } else { if (this.world.r()) { this.c = 0; return; } if (this.c == 2) { return; } if (this.c == 0) { float f = this.world.c(0.0F); if ((double) f < 0.5D || (double) f > 0.501D) { return; } this.c = this.world.random.nextInt(10) == 0 ? 1 : 2; this.b = false; if (this.c == 2) { return; } } } if (!this.b) { if (!this.b()) { return; } this.b = true; } if (this.e > 0) { --this.e; } else { this.e = 2; if (this.d > 0) { this.c(); --this.d; } else { this.c = 2; } } } private boolean b() { List list = this.world.players; Iterator iterator = list.iterator(); while (iterator.hasNext()) { EntityHuman entityhuman = (EntityHuman) iterator.next(); this.f = this.world.villages.getClosestVillage((int) entityhuman.locX, (int) entityhuman.locY, (int) entityhuman.locZ, 1); if (this.f != null && this.f.getDoorCount() >= 10 && this.f.d() >= 20 && this.f.getPopulationCount() >= 20) { ChunkCoordinates chunkcoordinates = this.f.getCenter(); float f = (float) this.f.getSize(); boolean flag = false; int i = 0; while (true) { if (i < 10) { this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D); this.h = chunkcoordinates.y; this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D); flag = false; Iterator iterator1 = this.world.villages.getVillages().iterator(); while (iterator1.hasNext()) { Village village = (Village) iterator1.next(); if (village != this.f && village.a(this.g, this.h, this.i)) { flag = true; break; } } if (flag) { ++i; continue; } } if (flag) { return false; } Vec3D vec3d = this.a(this.g, this.h, this.i); if (vec3d != null) { this.e = 0; this.d = 20; return true; } break; } } } return false; } private boolean c() { Vec3D vec3d = this.a(this.g, this.h, this.i); if (vec3d == null) { return false; } else { EntityZombie entityzombie; try { entityzombie = new EntityZombie(this.world); } catch (Exception exception) { exception.printStackTrace(); return false; } entityzombie.setPositionRotation(vec3d.a, vec3d.b, vec3d.c, this.world.random.nextFloat() * 360.0F, 0.0F); this.world.addEntity(entityzombie, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.VILLAGE_INVASION); // CraftBukkit ChunkCoordinates chunkcoordinates = this.f.getCenter(); entityzombie.b(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z, this.f.getSize()); return true; } } private Vec3D a(int i, int j, int k) { for (int l = 0; l < 10; ++l) { int i1 = i + this.world.random.nextInt(16) - 8; int j1 = j + this.world.random.nextInt(6) - 3; int k1 = k + this.world.random.nextInt(16) - 8; if (this.f.a(i1, j1, k1) && SpawnerCreature.a(EnumCreatureType.MONSTER, this.world, i1, j1, k1)) { return Vec3D.a().create((double) i1, (double) j1, (double) k1); } } return null; } }