package net.minecraft.server; public class Vec3D { private static final ThreadLocal d = new Vec3DPoolThreadLocal(); public double a; public double b; public double c; public Vec3D next; // CraftBukkit public static Vec3D a(double d0, double d1, double d2) { return new Vec3D(d0, d1, d2); } public static Vec3DPool a() { return (Vec3DPool) d.get(); } protected Vec3D(double d0, double d1, double d2) { if (d0 == -0.0D) { d0 = 0.0D; } if (d1 == -0.0D) { d1 = 0.0D; } if (d2 == -0.0D) { d2 = 0.0D; } this.a = d0; this.b = d1; this.c = d2; } protected Vec3D b(double d0, double d1, double d2) { this.a = d0; this.b = d1; this.c = d2; return this; } public Vec3D b() { double d0 = (double) MathHelper.sqrt(this.a * this.a + this.b * this.b + this.c * this.c); return d0 < 1.0E-4D ? a().create(0.0D, 0.0D, 0.0D) : a().create(this.a / d0, this.b / d0, this.c / d0); } public double b(Vec3D vec3d) { return this.a * vec3d.a + this.b * vec3d.b + this.c * vec3d.c; } public Vec3D add(double d0, double d1, double d2) { return a().create(this.a + d0, this.b + d1, this.c + d2); } public double d(Vec3D vec3d) { double d0 = vec3d.a - this.a; double d1 = vec3d.b - this.b; double d2 = vec3d.c - this.c; return (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2); } public double distanceSquared(Vec3D vec3d) { double d0 = vec3d.a - this.a; double d1 = vec3d.b - this.b; double d2 = vec3d.c - this.c; return d0 * d0 + d1 * d1 + d2 * d2; } public double d(double d0, double d1, double d2) { double d3 = d0 - this.a; double d4 = d1 - this.b; double d5 = d2 - this.c; return d3 * d3 + d4 * d4 + d5 * d5; } public double c() { return (double) MathHelper.sqrt(this.a * this.a + this.b * this.b + this.c * this.c); } public Vec3D b(Vec3D vec3d, double d0) { double d1 = vec3d.a - this.a; double d2 = vec3d.b - this.b; double d3 = vec3d.c - this.c; if (d1 * d1 < 1.0000000116860974E-7D) { return null; } else { double d4 = (d0 - this.a) / d1; return d4 >= 0.0D && d4 <= 1.0D ? a().create(this.a + d1 * d4, this.b + d2 * d4, this.c + d3 * d4) : null; } } public Vec3D c(Vec3D vec3d, double d0) { double d1 = vec3d.a - this.a; double d2 = vec3d.b - this.b; double d3 = vec3d.c - this.c; if (d2 * d2 < 1.0000000116860974E-7D) { return null; } else { double d4 = (d0 - this.b) / d2; return d4 >= 0.0D && d4 <= 1.0D ? a().create(this.a + d1 * d4, this.b + d2 * d4, this.c + d3 * d4) : null; } } public Vec3D d(Vec3D vec3d, double d0) { double d1 = vec3d.a - this.a; double d2 = vec3d.b - this.b; double d3 = vec3d.c - this.c; if (d3 * d3 < 1.0000000116860974E-7D) { return null; } else { double d4 = (d0 - this.c) / d3; return d4 >= 0.0D && d4 <= 1.0D ? a().create(this.a + d1 * d4, this.b + d2 * d4, this.c + d3 * d4) : null; } } public String toString() { return "(" + this.a + ", " + this.b + ", " + this.c + ")"; } public void a(float f) { float f1 = MathHelper.cos(f); float f2 = MathHelper.sin(f); double d0 = this.a; double d1 = this.b * (double) f1 + this.c * (double) f2; double d2 = this.c * (double) f1 - this.b * (double) f2; this.a = d0; this.b = d1; this.c = d2; } public void b(float f) { float f1 = MathHelper.cos(f); float f2 = MathHelper.sin(f); double d0 = this.a * (double) f1 + this.c * (double) f2; double d1 = this.b; double d2 = this.c * (double) f1 - this.a * (double) f2; this.a = d0; this.b = d1; this.c = d2; } }